During the summer, 18 people (4 teams) from three different programs of TAMK have been working on five games during five weeks, five days a week and five hours a day. You can see the finished games at http://score.igda.fi/5d . The summer project was organized by game development club Score.




The 5D team has landed home from the adventurous occasion of Summer Assembly 2013. During the four days on 1 through 4 August, our quest was full of wonders of the party place itself, but we also brought our own creations to the table for others to enjoy. At our TAMK presentation stand, desks were full of computers and devices running our games, and people steadily gathered around to take a curious look at what was being showcased. Some stayed for longer chats and exchanged contact information with prospective game developers from our team.


Immediately on the first night, the gamer crowd was treated to a live concert from The Super Sound of Video Games. Consisting of the mixed choir of the Turku Opera choir, various brass instruments, piano and drums, the group delivered an interesting show, albeit varying in quality and overall ability to capture listeners, of tunes ranging from the 80's to modern-day games. Bubble Bobble, The Giana Sisters, WarCraft 2, Morrowind, Baldur's Gate 2 and many other memorable soundtracks were given tribute.




The main attraction were naturally the demo competitions and short films. Many agree that the 4K entries stole the show this year with their cunning ideas, but the Real Wild demos were not left far behind, if at all. One does not simply forget a demo made using an ancient electronic train schedule board (complete with music made using snippets of the original train station announcer voice clips), or a graphic calculator screen for that matter. The slight disappointment that the Oldskool demos were dominated by a single entry, was quickly forgotten, thanks to the many amazements from other categories.

The game development competition awarded second place for a TAMK student! Congratulations go to Lukas Kallenbach for creating Pölkky, a computer version of a certain famous summer cabin yard game!


Also shown on the biggest screen in Finland was the live-commentated grand finale of ASUS Republic of Gamers StarCraft 2 tournament. The match was between two young Asian master players, Taeja and San. After recovering from a dreadful start, San managed to win one game and start strong into another, gaining the applause, support and enthusiasm of the crowd. Eventually Taeja defeated San however, but it was very exciting to watch nevertheless. Taeja's prize was a boggling 10 000 dollars!

Elsewhere, fighting game tournaments were held with Tekken Tag Tournament 2 and Street Fighter IV. Two of our team members entered the SF4 competition. Opposition was strong and ultimate victory came only to those deserving, but nothing seemed to bother the calm yoga cool of this Dhalsim cosplayer. It seems drinking energy drinks was one of his new special moves.

ARTtech presented the crowd with several seminars covering topics from gaming industry business to actual tips for programming. On the same spot, another smaller game music concert was held. Always nice to see and a good effort. But next year, Assembly: let's get some really good singers for the job, okay?




2800 computer places all sold out – that says something about the magnitude of this event, and I believe we can all agree that it was amazing! The whole trip was so crazy that in order to avoid burgers and 8-euro pizza slices most of the time, we invented some devious, nutritious new foods like banana-rye bread. The little sleeping that we did was tough for some of us at first (my air mattress was taken from me at the door), but soon the constant chiptune raving and concrete floor couldn't stop us from falling asleep and regaining power for the next day. Many of us were here for the first time, and for myself I can say I will surely come again next year. A big thanks to organizers both at Assembly and TAMK!

Written by Matias Lehtoranta
Sound designer in 5D, student of music technology at the Pyynikki campus

PS.

We were also invited to a sponsor sauna by the organizers of Assembly but strangely, we do not have photos from there!



By Heidi Mäenpää

 
 


The 5th edition of the legendary 5D has started! 

Four teams of four consisting of artists and programmers (plus two awesome sound designers) will be making five games in five weeks, working five days a week and five hours a day (we sure love the number 5!). 

This week is all about getting everybody on board and going through the basics of 3D and 2D graphics, and also see which gaming platforms everybody wants to use in the following weeks. We will divide into the teams at the end of the week, and our aim is to have 20 games ready in July, and in August these will be presented at Assembly. Last year's 5D participant, the Score Lady Minna Eloranta has been organizing the project and made sure we have all the equipment and licences that we need to make brilliant games.

Today we had our first intensive lessons about Unity 3D and Blender. Jussi Salonen was our guru-of-the-day and he showed us basic level design in Unity and modeling&texturing in Blender. Tomorrow we will be continuing with these, and at some point the axes will be thrown at chickens. We'll just have to wait and see how that turns out!


Unity 3D level design/test made from Jussi's models

An axe we all had to model and texture* in Blender
*The axe's texture was made using this concept art piece. 



 Stay tuned for the first patch of games done by our great teams!

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The author is a student of the Degree Programme in Media
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Nordic Game Conference 2013 was organized 23.-24.5 in Malmö, Sweden. NGC celebrated its 10th year anniversary and I was very happy to be part of it!

Togehter with NGC, Unity also organized its first own conference, Unite, which had lasted for a few days. Between them, on the 22nd, was the Nordic Indie night where the best chosen indie developers would show their games accompanied by lectures. In the end, Finnish game Badland won the competition and got the award for Best Indie Sensation! 
Telltale  Games Keynote "The Talking dead - Voicing a Dynamic Narrative with  voice actors and sound designer from the  game The Walking Dead

NGC consisted of great presentations, keynotes, networking, exhibitors.. I wish I had the time to be part of everything organized at the conference! The presentations were categorized by Production, Creation, Handheld, Business and Technology.

Here are some highlights from my point of view from the two-day conference:

Keynote Tim Schafer on creating games ouf of love

Keynote by Tim Schafer - Inspiration Driven Development

The conference was opened by Tim Chafer from Double Fine (Psychonauts, Brütal Legend), who gave an inspiring presentation on keeping your own creative rights and designing with passion. "If you're not making games out of love, I wonder why you are doing it?" - was the most powerful quote from him. Coming from LucasArts, he went through the reasons on wanting to keep all his creative rights and setting up a studio where they can work on what they want.

Matthew Boch - New Normals

Matthew had a very interesting lecture on defining gender roles, sexuality and racism. Using examples from Mass Effect and Dragon Age, he explained with examples how the female and male shepard have differences and also went in depth on how the game world should be creating normals. What if the player's behavior toward's certain game races were acts of racism? It was a great presentation which made people think a bit before using the clichés and way game design has used so far.

Susan O'Connor Play It Again, Sam: How To Connect With Your Audience

Probably one of the best presentations. BioShock writer went in depth with story writing and how it affects the player. O'Connor thought on ways to make the world more fascinating and how to qrite interesting stories that make the player feel immersed. She felt like there is still a long way to go in developing stories in games -- but we're on the right track with the indie games scene growing bigger and bigger. 

Richard Lemarchand - Life of Play, Life of the Mind: What Game Design Can Teach U

Naughty Dog Game Designer (The Uncharted Series, Jak & Daxter, etc.) spoke on his decision to stop working in the gaming industry and moving to teach game design in USC, the ranked #1 game design school in North America. Going through methods from doing paper prototypes to engaging people to talk to eachother honestly,  Richard was sure there are much more ways to learn game design than many people think.
Networking an creating new student cooperation between Kajak and Tamk
-- 
The Nordic Game awards was organized after the first conference day. Nordic game companies took homw prizes from different categories, such as best Nordic Game, Best Children's game, best artistic achievement, etc. Supercell's HayDay took home the prize from Best Handheld Game.

Work hard - Play hard. After a long but very exciting and interesting first day of the conference we were transferred to a secret place to network and take it easy in between the conference days. There was a great chiptune-gig for a few hours in one of the spaces, needless to say it was packed with people dancing to sounds from the Game Boy.
Kamk students showing off their spring game projects, BAFTA-award winning Starcrossed and game from the Kavio Cluster
All in all, it was a great and succesfull event, I made tons of new connections and got inspired by the amazing people from the industry. (now to just sort out all of these business cards..)

Minna Eloranta
Student of Degree Programme in Media, Game Development Club Score







At the end of last week I bought a train ticket to Kajaani and went to find out what the Kajaani game development area was all about! The Kajaani University of Applied Sciences is known throughout Finland as a strong game development school with their own co-op and lots of other happenings (Like the Northern Game Summit in the autumn). Students from Kajaani also won the BAFTA Ones to Watch-award this spring with their game Starcrossed. With only about 40k inhabitants, they're doing a terrific job on staying on the map of the Finnish game industry.

I was there to see their working methods, meet students and ask for some tips on how they've done it all. I was hosted by Julius, last year's CEO of their local game development co-op Kajak Games. I also chatted with the current CEO to discuss on future cooperation plans with Score and Kajak Games. (Game Jams, LAN parties, who knows?)

The Business Information Systems district of KAMK
Merging in
Students working hard on a Friday morning, getting ready for next week's Nordic Game Conference to show their games

I got a tour around the campus, which had really nice spaces to work on game development. Classrooms with computers organized in groups offered a nice way to work on project work. On Friday morning the classrooms were buzzing of people working on building their games for devices they needed for the next week's Nordic Game Conference.

I also got a tour around KAMK's game testing laboratory, where researchers test games from game companies using neurological and physiological tests. It would be quite interesting to see my brain's reactions to different type of games!

In addition to the student-driven Kajak Games, I also visited the premises of the Kavio Game Cluster at the campus, which  is working on enhancing the Kajaani Game Development area even further by helping game developers and students to get into the business in the Kainuu area.
The Kavio Game cluster guys gave me an artbook on game projects from KAMK with lots of coolio graphics

A very successful trip I'd say, back to Tampere with lots of inspiration! (You can find the Kajak art book from the Score lab)

Minna Eloranta, student of the International Media programme
Score Facebook page


Wooga Game Jam was organized  15.-17.3. Two Score members, Andy and I and also 5 students from Kajak traveled from Finland to Berlin to create games during the weekend. We came a day earlier, so we even got to see some of what Berlin had to offer!

The Game Jam kicked off at Wooga's office on Friday. Their office was amazing, and we had some presentations at their newly opened auditorium. After that, we split up into groups and started jamming. I grouped up with 4 Kajak students.

Our coolio team 

Our jamming went pretty smoothly, especially since Wooga offered us drinks and food for the whole weekend (and our workplace was right next to their kitchen..)
We developed on Windows Phone, which was a new platform for me. Our awesome programmers Petri and Olli-Matti did a great job in developing and polishing the game. 

Our protagonist, Luchador


Creating the menuscreen with our programmers in the background



Our to-do list in our working lab, programmer Petri and the producer/game designer Julius 

After two days of working around the clock, our hard work was rewarded by the winning prize! And most importantly, we had tons of fun!

 Minna, Elsa, Olli-Matti, Petri and Julius, the happy winners

Here's some gameplay video:



- Minna

http://www.facebook.com/ScoreGameDev

It’s almost 4 months ago I left Finland to see what the games industry in Germany has to offer. This meaning I’m currently doing a part of my practical training aka internship at one of the world’s biggest social game developing companies, Wooga. Right now I’m also working on my thesis and got my original plan of 3 months extended to 8 in total. I’m not the first Finnish student here, not even the first TTVO student. I’ve also met some guys from Kajak, which is really cool.



All in all Berlin is a really nice and international city. Knowing German helps a lot but you can get things done with English as well.


Big things happen at Wooga! Releasing a game is worth of setting up
 a huge banner on the side or the office building!
At Wooga the language is English. There are a lot of people from outside Germany so it is kind of natural that everyone should speak the same language. In the game industry English seems to be the main language anyway. I think that is great; it makes it easier for people to move from a country to another!

Wooga is not like any other company I’ve seen so far. They have quite an awesome spirit here and I really like it. It is serious business in developing games but the people have still good humor, are friendly and enthusiastic about games.
Strange stuff happens at Wooga. Especially on Halloween!

If you have a chance to go abroad to work, maybe an internship or something else, I highly recommend it. The experience you get is valuable both on your CV and in your life.  

Be active. That takes you far!

Story by: Emma Kiiski
Emma Kiiski is a member of Score Game Development Community, also a student of our Media Programme.
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by Teppo Nieminen

Look at all these games!
Correct use of iPad

Sometimes Christmas arrives a bit late but when it does, it’s all the sweeter!
TTVOs Game club Score got many new equipments, games and accessories from Gaming Santa so that the proud TAMK Game developing could tackle the new year with even more possibilities than the previous one. Some of the new items included:

  • a new XBox 360
  • a brand new iPad and Apple game developer licence
  • new gaming mouses, mouse pads and headphones
  • new coffee maker and water boiler
  • new games like Assassin’s Creed III, Borderlands 2, Dishonored, Rayman Origins, Mario Party 9 and many more!

Come and see by yourself!
Score welcomes all gamers and non-games. Just come to chat and enjoy the coffee if nothing else.

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The author is a student of TAMK Degree Programme in Media
Read more stories by and about IMPs, the international media programme students
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Mouse and mouse pad
Coffee maker and water boiler
ALL the new stuff
Yep, it works


by Minna Eloranta, Score Game Development Club Boss

During the Halloween weekend about 25 people gathered around in Demola to develop video games in about 40 hours.


7 teams worked hard to get something done until Sunday afternoon. For over half of the people it was the first time they were developing a game. It didn't make any difference in the quality though, all the games looked amazing! We had a serious lack of programmers at first, but in the end almost every team had one (and brave ones also taught themselves the basics during the weekend without prior knowledge!)
A sewing machine at a game jam!

Score was lucky to get Sulake (the creator of Habbo Hotel) to cooperate during the weekend. All of the games will be published at the Sulake web site, and have a chance to enter a competition to win up to 5000 euros. Sulake was also nice to sponsor us pizza and subway to keep the game development going on!

As the organizer it was great to see people working hard and enthusiastically. The event was highly successful and in the end everyone could proudly present their creations. The event was full of great stuff (sleeping not included) and everyone got to network and work with new people.

We all agreed we needed some sleep though:

You can play all the games here: http://score.igda.fi/scorejam

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The author is a student of our International Media Programme
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Report: Minna Eloranta
Score's autumn kicked off with a game night at Bar K on Tuesday where video and board games merged together in a relaxing atmosphere. Rewards were awarded for the winners in Soul Calibur (Xbox360) and Trivial Pursuit (Games to be changed each gaming night!)

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Story: Emma Kiiski

Some time ago a few lucky students had a great chance to work for one of the biggest social game developers in the world, Wooga. After the projects were done, the three groups got to visit Wooga office in Berlin!
At Wooga's lobby.

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Story and pics: Heidi Mäenpää
One of the traditions TAMK's Game Development Club Score has are Game Nights. They haven't been held so often in the past, but we decided that it is time to change that! We sent out invitations and finally on Friday we prepared ourselves for a night of fun with many epic games.

People appreciating the snacks

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Story and photos: Emma Kiiski.
Since the Finnish Game Jam (FGJ) http://finnishgamejam2012.com/ and the Global Game Jam (GGJ) http://globalgamejam.org/ are held from the 27th to 29th of January (this week’s Friday) in over 40 countries around the world, we in Tampere decided to arrange a pre-event in the New Factory a week before the actual jam. The event was organized by three active Score members and we provided the event with some snacks for everyone. This was the first time we ever had an event like this before the FGJ. The meaning was basically to hang around, meet new and already familiar people and to hear about some things like Score, ManseGames and Highscore. The whole event was streamed to the internet and could be viewed the whole evening. Some people have been following our talks all the night!
Score members, misters Andy and Lukas, preparing the snack for the event.
It was serious business.

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Enthusiastic gamers planning their next step
Story: Emma Kiiski
Once again our beloved game club Score gave us enthusiastic students an interesting chance to meet game developers. This time the main topic was board game development and one particular game, UHKA (Threat). Special thanks to Eevi Korhonen who organized the cool event!

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Story: Emma Kiiski
It was a dark and gloomy evening. Only a few people were walking in the rain, heading to the secret meeting place … which was filled with games, food, drinks, people and LOTS OF FUN!

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Score Game Jam. Photo by Tuuli Saarinen
Story by Janne Jaakkola
Game Development Club Score decided to end the summer season with Score Game Jam 2010 event. This game development marathon, held in Demola, had 13 eager jammers and a handful of organizers. The point of the event was to brainstorm, team up and create a game in just 42 hours! In addition to the time constraint, all the games had implement the common theme. This time the theme was "Everything is different", which gave a very free reign to the designers.

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Redlynx got the Best Nordic Game Award
Story: Juhani Hujala
On Monday 26th of April, a large group of students from Tampere took a train to Turku. The destination was the annual Nordic Game conference in Malmö, Sweden and the students were from TAMK and Score Game Development Club.

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Story: Eevi Korhonen, IMP09 student
The last weekend of January was an interesting one for game-minded students here, because Tampere was hosting one of the jamming sites for Global Game Jam. GGJ is a worldwide event where game developers, professionals and amateurs alike, get together to make games within 48 hours. During this year's event over 900 games were created by almost 4,000 jammers in 39 countries! From the total 28 jammers in Tampere, almost half were Score members (including one IMP).

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Author: Juho Hartikainen, President of Score Game Development Club


Nordic Game is a two-day conference event focused on the game industry on the Nordic countries. Game Development Club Score, which is operating under TAMK, got sponsored tickets to the event from Neogames, the Finnish Center of Game Business, Research & Development. This year's event followed and almost coincided with Tampere Art Factory, so Score had their hands full of work.

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