Only a couple of weeks before the conference, our team of Stardust Galaxy Warriors received a letter from the organizers. We were invited to represent and showcase our game (in its current state) during the Casual Connect 2015 conference in the "Indie Prize Europe 2015" section. The offer extended to all seminars, networking events, meals and programs for two people from our team. The three-day event took place in the center of Amsterdam at the iconic building of Beurs Van Berlage between the 3rd and 6th of February 2015.




Petteri and me made a quick decision, booked the flights and eventually started to prepare for the event. Thanks to the big effort from everyone in our team, we had quite some cool stuff with us as we arrived in Amsterdam. We had our "CC special" t-shirts, some badass stickers and flyers to hand out and even our first character-reveal trailer got rendered in the last minute. Most importantly though we had a playable build with four controllers ready for some play testing.


The table spots were not all random, we were naturally proudly part of the "Finnish cluster" and as such we made good friends with the cool guys and fellow devs behind the games like: Pako, Ancestory and the Masterplan, just to mention a few.


We had three long days of introducing ourselves, explaining our visions to various visitors at our stand and making folks play our game all the time. Countless people were passing by at our stand, from game enthusiasts, through publishers and investors, to fellow developers. We never knew who is going to come by next. At times, judges would show up to test the game and get to know our concepts and the team. In this huge whirl of crowd we have received everything from harsh critique, loving and nostalgic support to valuable and potential contacts from all around the world.
The days were also packed with programs, speeches and seminars. These sessions were held by experienced professionals or even young and successful Start-ups who had something to share with us. The presentations were categorized into couple of interesting main themes like: Next-Gen Design & Research, Development & Production, Advertising, Monetization & Retention, Industry Insights and many more. We were obviously more or less pinned to our spot but even like that, we managed to get into some of the more interesting presentations.


The organizers were extremely generous, not only providing us with this opportunity to attend but also taking care of us indies, very well. Throughout the whole three days. We were constantly catered with meals and drinks in the daytime and in the evenings we were invited to some all-inclusive first class clubbing. These evenings are very much part of the networking process, so we made sure not to miss any of these parties.


The Casual Connect naturally ended with the price ceremony where games were nominated and winning in many different categories like, audio, narrative, graphics, game feel, etc. Despite of seriously drawing the attention of some of the judges and so many others, who have got to play our game, we were not nominated. Seeing all those ready-made and polished, awesome games, I was not that surprised that our game, which was at around 30 % in the development, was not able to compete just yet. We were very happy to show what we currently had, gain and receive all those new experiences and advices, make great contacts and we are already excited to return next year, with our perfected and complete game to kick some serious casual ass!


Our team is currently developing at Protomo and we like to welcome anyone who is interested in us, in the development or just would like to talk with us for a cup of coffee. Our game, Stardust Galaxy Warriors is on Steam Greenlight at the moment, waiting for some more votes and comments. We need all the support and personal feedback from you, so please, vote for us and come, see us!


Szabolcs Sarosi 09.02.2015

During the summer, 18 people (4 teams) from three different programs of TAMK have been working on five games during five weeks, five days a week and five hours a day. You can see the finished games at http://score.igda.fi/5d . The summer project was organized by game development club Score.




The 5D team has landed home from the adventurous occasion of Summer Assembly 2013. During the four days on 1 through 4 August, our quest was full of wonders of the party place itself, but we also brought our own creations to the table for others to enjoy. At our TAMK presentation stand, desks were full of computers and devices running our games, and people steadily gathered around to take a curious look at what was being showcased. Some stayed for longer chats and exchanged contact information with prospective game developers from our team.


Immediately on the first night, the gamer crowd was treated to a live concert from The Super Sound of Video Games. Consisting of the mixed choir of the Turku Opera choir, various brass instruments, piano and drums, the group delivered an interesting show, albeit varying in quality and overall ability to capture listeners, of tunes ranging from the 80's to modern-day games. Bubble Bobble, The Giana Sisters, WarCraft 2, Morrowind, Baldur's Gate 2 and many other memorable soundtracks were given tribute.




The main attraction were naturally the demo competitions and short films. Many agree that the 4K entries stole the show this year with their cunning ideas, but the Real Wild demos were not left far behind, if at all. One does not simply forget a demo made using an ancient electronic train schedule board (complete with music made using snippets of the original train station announcer voice clips), or a graphic calculator screen for that matter. The slight disappointment that the Oldskool demos were dominated by a single entry, was quickly forgotten, thanks to the many amazements from other categories.

The game development competition awarded second place for a TAMK student! Congratulations go to Lukas Kallenbach for creating Pölkky, a computer version of a certain famous summer cabin yard game!


Also shown on the biggest screen in Finland was the live-commentated grand finale of ASUS Republic of Gamers StarCraft 2 tournament. The match was between two young Asian master players, Taeja and San. After recovering from a dreadful start, San managed to win one game and start strong into another, gaining the applause, support and enthusiasm of the crowd. Eventually Taeja defeated San however, but it was very exciting to watch nevertheless. Taeja's prize was a boggling 10 000 dollars!

Elsewhere, fighting game tournaments were held with Tekken Tag Tournament 2 and Street Fighter IV. Two of our team members entered the SF4 competition. Opposition was strong and ultimate victory came only to those deserving, but nothing seemed to bother the calm yoga cool of this Dhalsim cosplayer. It seems drinking energy drinks was one of his new special moves.

ARTtech presented the crowd with several seminars covering topics from gaming industry business to actual tips for programming. On the same spot, another smaller game music concert was held. Always nice to see and a good effort. But next year, Assembly: let's get some really good singers for the job, okay?




2800 computer places all sold out – that says something about the magnitude of this event, and I believe we can all agree that it was amazing! The whole trip was so crazy that in order to avoid burgers and 8-euro pizza slices most of the time, we invented some devious, nutritious new foods like banana-rye bread. The little sleeping that we did was tough for some of us at first (my air mattress was taken from me at the door), but soon the constant chiptune raving and concrete floor couldn't stop us from falling asleep and regaining power for the next day. Many of us were here for the first time, and for myself I can say I will surely come again next year. A big thanks to organizers both at Assembly and TAMK!

Written by Matias Lehtoranta
Sound designer in 5D, student of music technology at the Pyynikki campus

PS.

We were also invited to a sponsor sauna by the organizers of Assembly but strangely, we do not have photos from there!



The winner of "The best thesis at Tampere University of Applied Sciences" was announced yesterday at TAMK's Graduation Ceremony. The 1000€ went to Eevi Korhonen's "Evaluating Usability of Games: A Study of Four Facebook Games Using Heuristic Evaluation".

Eevi presenting her Thesis in Berlin

The jury statement: "In her final thesis Eevi Korhonen applied one of the most common usability study methods - heuristic evaluation - to game research in an original, innovative and logical way. She has used wide ranging source material very well and the thesis is of interest to anyone working in the game industry."

Eevi was the first student to finalise and present a Final Thesis work in the international Degree Programme in Media which started in 2009.

Read the Thesis 
Eevi presenting her thesis in Berlin

Also Honorary Mention in the National Game Thesis Award

The first ever Finnish Game Industry Thesis Award went to the Master's Thesis by Gabriela Rodríguez (Turku University) "Learning in Digital Games: A Case Study of a World of Warcraft Guild".
In addition one honorary mention was given - to Eevi's work. The jury considered that Eevi Korhonen's Thesis was best of all works participating in the competition in highlighting the topical research needs met in the everyday life of the current game industry. "The Thesis, exceptionally extensive to be a university of applied sciences Thesis, expresses genuine enthusiasm for the topic and the game industry over all".

The Game Industry Thesis Award is arranged by DiGRA (Digital Games Research Association) Finland and Neogames, the hub of the Finnish Game Industry.

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Degree Programme in Media
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At the end of last week I bought a train ticket to Kajaani and went to find out what the Kajaani game development area was all about! The Kajaani University of Applied Sciences is known throughout Finland as a strong game development school with their own co-op and lots of other happenings (Like the Northern Game Summit in the autumn). Students from Kajaani also won the BAFTA Ones to Watch-award this spring with their game Starcrossed. With only about 40k inhabitants, they're doing a terrific job on staying on the map of the Finnish game industry.

I was there to see their working methods, meet students and ask for some tips on how they've done it all. I was hosted by Julius, last year's CEO of their local game development co-op Kajak Games. I also chatted with the current CEO to discuss on future cooperation plans with Score and Kajak Games. (Game Jams, LAN parties, who knows?)

The Business Information Systems district of KAMK
Merging in
Students working hard on a Friday morning, getting ready for next week's Nordic Game Conference to show their games

I got a tour around the campus, which had really nice spaces to work on game development. Classrooms with computers organized in groups offered a nice way to work on project work. On Friday morning the classrooms were buzzing of people working on building their games for devices they needed for the next week's Nordic Game Conference.

I also got a tour around KAMK's game testing laboratory, where researchers test games from game companies using neurological and physiological tests. It would be quite interesting to see my brain's reactions to different type of games!

In addition to the student-driven Kajak Games, I also visited the premises of the Kavio Game Cluster at the campus, which  is working on enhancing the Kajaani Game Development area even further by helping game developers and students to get into the business in the Kainuu area.
The Kavio Game cluster guys gave me an artbook on game projects from KAMK with lots of coolio graphics

A very successful trip I'd say, back to Tampere with lots of inspiration! (You can find the Kajak art book from the Score lab)

Minna Eloranta, student of the International Media programme
Score Facebook page

It’s almost 4 months ago I left Finland to see what the games industry in Germany has to offer. This meaning I’m currently doing a part of my practical training aka internship at one of the world’s biggest social game developing companies, Wooga. Right now I’m also working on my thesis and got my original plan of 3 months extended to 8 in total. I’m not the first Finnish student here, not even the first TTVO student. I’ve also met some guys from Kajak, which is really cool.



All in all Berlin is a really nice and international city. Knowing German helps a lot but you can get things done with English as well.


Big things happen at Wooga! Releasing a game is worth of setting up
 a huge banner on the side or the office building!
At Wooga the language is English. There are a lot of people from outside Germany so it is kind of natural that everyone should speak the same language. In the game industry English seems to be the main language anyway. I think that is great; it makes it easier for people to move from a country to another!

Wooga is not like any other company I’ve seen so far. They have quite an awesome spirit here and I really like it. It is serious business in developing games but the people have still good humor, are friendly and enthusiastic about games.
Strange stuff happens at Wooga. Especially on Halloween!

If you have a chance to go abroad to work, maybe an internship or something else, I highly recommend it. The experience you get is valuable both on your CV and in your life.  

Be active. That takes you far!

Story by: Emma Kiiski
Emma Kiiski is a member of Score Game Development Community, also a student of our Media Programme.
Read more stories by/about Emma

Read more stories from/about IMPs, the Media students


by BoKyung Kim

Here we proudly present our game project, Snowflake Factory, for the Programming course (IMP-35-Programming course by Juha Ollikainen).

Here is the link: http://grmmph.com/snowflake/snowflake.html

After 2 months of severe coding training, each student was assigned to develop their own games. Our team, me and Yonathan Wolowelsky, got an idea for the game from Pikkujoulut (annual pre-Christmas party among the all IMP students).

During Pikkujoulut, there were various marvelous paper snowflakes made for decoration, and they definitely caught our eyes. Once we got the idea, everything went so well. Thanks to our great professor Juha Ollikainen, we could develop our game without being frustrated.

Basically, in this game you have to guess what kind of shape you should have to get certain shape of snowflake. You can drag small pieces from the bottom of the screen into a right-angled triangle and you can also rotate small pieces. Once you finished positioning all the small pieces, click ‘GO!’ button, and you will see whether you made a correct guess or not!

So far, we’ve made four levels and the last level might be quite challenging for some of you. Try it! Hope you enjoy and if you have any feedback or comment, feel free to let us know!

Here is the link again: http://grmmph.com/snowflake/snowflake.html
Contact: erui33[atsign]gmail.com(BoKyung Kim)
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The author is a TAMK International Media Programme student.
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EEVI KORHONEN:
Evaluating Usability of Games
A study of four Facebook games using heuristic evaluation
Bachelor's thesis 68 pages
September 2012

Eevi Korhonen presenting her thesis at Wooga, Berlin

TAMK Degree Programme in Media (alias IMP, International/Interactive Media Programme) started in August 2009. The first students of this four year Bachelor's education are supposed to graduate in May/June next year.

Eevi Korhonen did it in three years and a half, and her final thesis review was arranged in November in a session running simnultaniously in Berlin and Tampere.

Now you can find the thesis at Theseus.fi, the Open Repository of the Universities of Applied Sciences in Finland:
http://publications.theseus.fi/handle/10024/52055

Read the report from Berlin "The first IMP thesis reviewed"
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WANTED: 30 New IMPs
The application period for Finnish UAS programmes run in English will kick off on January 7 2013. If you want to study interactive media or music production in Tampere, check this story!
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My name is Pasi Pitkänen and I am currently finishing up my 'Digital Sound and Commercial Music' studies  at Tampere University of Applied Sciences. During the first two years I gained a lot of new skills, knowhow and experience with recording, manipulating, mixing and mastering various audio content for films, games, advertisement etc. The first two years also helped me to gain confidence and apply to study game audio abroad. I spent the whole third year studying 'Creative Sound Production' at Abertay University in Dundee, Scotland.



The third year in Scotland and especially the first two years of 'Digital Sound and Commercial Music' really made me ready to pursue a career in game audio. I currently work for Rovio Entertainment Ltd. as a Junior Sound Designer and I can happily say that I make my living by creating sound effects, Foley and music for games and other projects.



My normal day at work usually consists of recording, manipulating and mixing sound effects for projects that are in production. I have an acoustically treated recording room where I set up my microphones whenever I need to record raw audio material. The quiet recording room and the great microphones enable me to gather high quality audio material for projects. I try to make sure that each sound effect that I make has that personal touch in it but sometimes you have to go 'hybrid' and layer your own recorded sounds with sounds from commercial sound effect libraries.

The other side and maybe the most important part of my work is preparation / scheduling. Whenever I start a new project I make sure that I create and prepare all the documents that I need to successfully complete the project. This usually consists of making the audio asset list with the production team and also preparing my personal time table. By making these two important documents I know exactly what I am doing and when I am doing it. It also makes my workflow faster and a lot easier, so I can't complain.

I am currently living my dream by making audio content for games and I honestly think that I would not be here without the knowledge and practical knowhow I gained during my 'Digital Sound and Commercial Music' studies.



Text by Pasi Pitkänen, student of Digital Sound and Commercial Music at TAMK.

Want to study Music Production and Game Audio?
Application Pre-task for Media is on-line here!

Texts about application to our Degree Programme in Media:


Our big hand to Eevi Korhonen! Bachelor's thesis on usability in Facebook games.

Eevi Korhonen

The International Media Programme started in 2009 and the first students of this 4 year BA programme are supposed to graduate in June 2013. But Eevi is fast and efficient - she has now done her Final Thesis and after the final touch on one course she has got the required 240 credit points to graduate.
Wilhelm Österberg giving his feedback, Emma Kiiski making notes

Eevi did her internship at Wooga (World's third largest developer of games for Facebook platform) in Berlin, got then permanent employment and did her final thesis to the company. The thesis work deals with researching usability of games and will be online for you after some weeks. (Yes, you can find the link on this post later.)
Douglas Symon memorialised the event with his iPad
in Tampere

The review of the Final Thesis happened in two locations simultaniously: Eevi Korhonen, the reviewer Wilhelm Österberg (Wooga), IMP student Emma Kiiski (intern at Wooga) and head of IMP Cai Melakoski (in Berlin for Online Educa Berlin) sat at the Wooga office and Ari Närhi (the tutor of the thesis work) and IMP students and lecturers took part at our campus at Finlayson.

Nobody needed to enter the panic room on right hand

Eevis presentation of the work was as brilliant as her thesis, and Wilhelm Österberg's feedback was competent and insightful. A fantastic start to a series of bachelor's thesis review sessions it was!
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Read stories by and about Eevi Korhonen on the ArtMedia blog
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My very first windmill!

Greetings from this great land of windmills, clogs and tulips! Although, to be honest, I have only seen one windmill up close during my one month of living in the Netherlands. Clogs are mainly only visible in tourist shops and well, tulips are kind of a spring thing... So what is the Netherlands then, if not these three? Let me tell you: a pretty awesome country.
I have proof - Dutch people actually do wear these!


I don't really know what I was thinking when I chose to leave Finland behind and go on an exchange to a country I actually knew nothing about. So far it's been the most confusing, frustrating, exciting, fun and, above all, awesome month in my entire life. I have traveled a lot in the past but coming to live and study here is something completely different. In some way it's a refreshing feeling to meet people who have no idea who you are. I was lucky to get an apartment from a student who left for his own exchange for the autumn. I share the place with three Dutch guys who study Audio Design at my exchange school, Hogeschool voor de Kunsten Utrecht. Everybody has been very welcoming and I have gotten to know a lot of great people in such a short time.
Utrecht Dom Tower
The main campus is situated in Utrecht, 30 kilometers south from Hilversum, where I currently live and the technological campus resides. During my first week in the country HKU made sure all of its exchange students felt right at home and all had a place to live. We toured around Utrecht and visited some of the main sights, like the Dom Tower. Over 400 steps to the top, but we made it! We were also shown around the Hilversum campus a couple of weeks later when the studies actually kicked off. I have also visited a couple of other cities, and hopefully even more in the future. Train is fast and relatively cheap, at least when comparing to Finland. A bike is a must too, just like every tourist guide about the Netherlands says.
A beautiful sunset in Amsterdam on Saturday

My exchange studies consist solely of project work. Each third year student here is placed in a group and they work on a designed project until the end of January. Projects are given by an external client, and they can vary a lot depending on the year. I am really happy with the project I was assigned to, as it is about making a historical game for elementary students within three combining municipalities. It gives me a great opportunity to add more stuff to my portfolio and get experience in making a playable game in less than half a year.
My team getting ready to interview the school kids in one of the many schools in Schagen.
The kids wrote down which games they play the most... See any familiar ones?

One thing I didn't expect was the amount of Dutch I get to hear in everyday situations. Luckily I have been awake during my Swedish lessons, otherwise I would be in big trouble! Hopefully I will speak fluent Dutch once I come back to Finland. The first Dutch word everybody should learn is gezellig, since it doesn't actually have a translation in the English language. Here is the definition explained in one big post! It's the one you hear the most, so learn that and you are pretty much good to go!

To make adapting to a new culture easier I have been making comics about my everyday life in the Netherlands. You can find them all from my blog, if you get interested!
My latest Typical Dutch comic; How to learn to love the Dutch language.

So far so good, I hope the rest of my exchange goes smoothly as well. Missing Finland, but loving it here!
Greetings from the Medieval Torture Museum!


Story and pics:
Heidi Mäenpää

Read more about the IMP students
Degree Programme in Media (International Media Programme, IMP)

Story: Emma Kiiski

Some time ago a few lucky students had a great chance to work for one of the biggest social game developers in the world, Wooga. After the projects were done, the three groups got to visit Wooga office in Berlin!
At Wooga's lobby.

Read more »

Report: Minna Eloranta
Our traditional 5D summer game development campus has started!

Menu screen for our first 5D game, Game of Gnomes.

5D is a project where two teams of four (+ 1 shared audio guy) design five games in five weeks, five hours a day. Our goal is to create different types of games and finally showing a couple of them in Assembly Summer 2012. 

Read more »



Story and photos: Emma Kiiski
After being invited in the Shared Gems game seminar organized by Vyyhti in Metropolia, I was really excited. The speaker list was diverse from the development point of view; there were professionals from music, art and game industry start-ups. The event consisted of varying topics, including game design and research. This event brought together students from all over the country.

Read more »

Story and pictures: Heidi Mäenpää
The Nordic Game Conference lasted for three days and gave all of us Game Design students a great overview on how the industry actually works. Like with many other new media professions, networking is the key element. Perhaps the main message of the whole event was "Drink All the Beers!", a statement made during one of the presentations. This means that even if you don't actually drink beer, you have to be ready to spend time with people from the industry at any time. The more people know your name, the more likely it is that you get help when trying to reach your personal goals.

The beginning of a great trip!

Read more »



So, tonight at 18:00 the Nordic Game event started with the INDIE NIGHT.
The students and I mingled first with the crowd, then went to hear the presentations - which were short and sweet.

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Story by Johanna Lievemaa
A whole new course complex on games is starting at TAMK. I was thinking of game studies here and elsewhere.

Tokyo Game Show

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