By Róbert Frankó
photos: Joanne NH Wong

It is alive. But what does it really mean? Define the thing that is alive. What does it have to do to call it alive? Does it have to have a beating heart? Does it have to feed or consume? Does it have to be able to respond or react in some way? It is a hard question, and whoever you ask, the answer will always be different. Specially if you travel the world and meet people from different cultures. Not an easy task to define something that has been researched in many decades. Especially if you only have four and a half days to search the topic and come up with something that you can call alive...


We faced these questions on the first morning of the international week. Our hosts on this journey were Michel Pitstra, Baz Laarakkers and Samuel Vd from Academie voor Popkultuur, Leeuwarden, Friesland. After getting to know them and their work in Netherlands we got to know each other better too, introducing ourselves and telling about our interests. And literally “in medias res”, we have found ourselves making field recordings, and making keyboard and drum kit out of plant leaves. Yes, you've read it well. Drum-kit and leaves in the same sentence. Mind: blown.


The next day Michel had a presentation about image and sound perception that had us all thinking where we are at this point and where the world heads nowadays, we have even discussed a bit the topic of cyborgs among us. Although first it was not 100% clear where it will lead us, by the end of the day we were on the right track and all the information and given knowledge got in their correct place. So why stopping there? Let’s head to why we were really there for: creating something that is alive. Stepping over the confusing fact that we can literally do ANYTHING a wild brainstorming rushed through the classroom leaving a huge list of words behind, creating a mind map. Our tutors guided the brainstorming so professionally, that the basic idea was born in couple of minutes and so the fine tuning could begin. The ideas what the Creature should be able to do were so similar, that next day we were able to collect the tools, materials and technical equipment we needed to begin.


Day 3: the structure was clear and forming, at least in the head, as we had no proper material but with the help of Joni we managed to solve the problems and got back to the right track. By the end of the 4th day, the Creature was standing and trying to make it’s first contact with human kind.


The team

And how was the Creature able to communicate? He had the ability to react and interact with your or basically any sound in the surroundings as it was eager to make connection to you. Although it didn't speak any spoken language, it was using the sounds it remembered from it’s constructing, and the sound the environment (you) gave, so it created a sound based on them. As it had a round shape plate on top with liquid material in it, it reflected visual images, memories while the sounds it tried to use to contact you ceated wave-forms in the liquid. It also reacted on touching, it had the sense of feeling, and according to your approach it responded in some acoustic way.

If you are interested in the how is made process, first try to think how you would do it, then if you would like to, go to https://www.facebook.com/groups/itsaliveworkshop/ and join a discussion.


On Friday  when the presentation started we have had even more visitors than expected and seemed like after the introduction people couldn't wait to see the Creature (without a name), and a surprisingly big amount of interested visited it in teatteri.

What were the reactions?

“It's really cool!”
-Ville Hoikkala
“I checked your Person. Fell in love. Captivating and mesmerising are words coming alive looking at awesomeness like this.”
-Cai Melakoski
“ It was really cool! and scared me a bit.”
-Venla Linna

Great compliments from everybody who visited the Creature! Unfortunately he didn't make it until the end of the day, and passed away piece-fully, the same way it arrived to our world.
R.I.P. Creature!

What is the end result of the story? As we discussed with Michel, Samuel and Baz the workshop continues next year, they will be back in action. The only thing i can say is that i highly recommend this workshop to everyone who would like to be part of a great team,  learning and having fun with well prepared and organised, enthusiastic (fanatic :)) teachers, Do not hesitate. You don’t need any technical background, only your imagination without limits or borders. You can do anything, so you should live with this chance!

Big thanks for the school for organising, and big thanks to Michel, Samuel and Baz!
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The workshop was part of our 6th International Week
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The author is a student of TAMK Degree Programme in Media
Read more stories by and about IMPs, the international media programme students
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TAMK is partner in the European Acoustic Heritage -project. EAH aims at discovering and enhancing the soundscapes in Europe, the different soundings and listenings that make up the real and imaginary world and the personality of places and environments contributing to sonic cultural heritage.


The project funded by EU's Culture Programme includes the "European Acoustic Heritage - State of Art" publication and exhibition. The publication was published in September 2012. The exhibition opening is on March 11 in Brussels, Belgium.

The publication Kytö, Meri - Remy, Nicolas & Uimonen, Heikki: "European Acoustic Heritage" is now published by Tampere University of Applied Sciences and available online, download here

Read about EAH exhibition and events in Tampere last September
Read about the international NoTours student workshop in conjuction with the EAH events




My name is Pasi Pitkänen and I am currently finishing up my 'Digital Sound and Commercial Music' studies  at Tampere University of Applied Sciences. During the first two years I gained a lot of new skills, knowhow and experience with recording, manipulating, mixing and mastering various audio content for films, games, advertisement etc. The first two years also helped me to gain confidence and apply to study game audio abroad. I spent the whole third year studying 'Creative Sound Production' at Abertay University in Dundee, Scotland.



The third year in Scotland and especially the first two years of 'Digital Sound and Commercial Music' really made me ready to pursue a career in game audio. I currently work for Rovio Entertainment Ltd. as a Junior Sound Designer and I can happily say that I make my living by creating sound effects, Foley and music for games and other projects.



My normal day at work usually consists of recording, manipulating and mixing sound effects for projects that are in production. I have an acoustically treated recording room where I set up my microphones whenever I need to record raw audio material. The quiet recording room and the great microphones enable me to gather high quality audio material for projects. I try to make sure that each sound effect that I make has that personal touch in it but sometimes you have to go 'hybrid' and layer your own recorded sounds with sounds from commercial sound effect libraries.

The other side and maybe the most important part of my work is preparation / scheduling. Whenever I start a new project I make sure that I create and prepare all the documents that I need to successfully complete the project. This usually consists of making the audio asset list with the production team and also preparing my personal time table. By making these two important documents I know exactly what I am doing and when I am doing it. It also makes my workflow faster and a lot easier, so I can't complain.

I am currently living my dream by making audio content for games and I honestly think that I would not be here without the knowledge and practical knowhow I gained during my 'Digital Sound and Commercial Music' studies.



Text by Pasi Pitkänen, student of Digital Sound and Commercial Music at TAMK.

Want to study Music Production and Game Audio?
Application Pre-task for Media is on-line here!

Texts about application to our Degree Programme in Media:


Text: Jenny Kupiainen.
European Acoustic Heritage -project is aimed at discovering and enhancing the soundscapes in Europe, the different soundings and listenings that make up the real and imaginary world and the personality of places and environments contributing to sonic cultural heritage.

The EAH travelling exhibition Discovering the Soundscapes of Europe will take place from 19 to 27 September in Finlayson area, at Galleria Nottbeck, (Satakunnankatu 18).

Read more »


Ikuinen Gallery
February 11 to 24 2011
Pintandwefall

Open Mon - Fri 12:00 am to 4:00 pm
Finlaysoninkuja 3 Tampere

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Story: Teemu Markkula
 At first the idea was that I would go to Germany and play couple of shows as a warm-up artist for Pintandwefall. Then it turned out that they would need a sound engineer also. I was hired for the job with the condition that I wouldn’t have to work as a sound engineer on those gigs I was playing as a warm-up.
Then it turned out that they would need a tour manager too. I was hired for the job. I just can’t say no can I? Well no problem. A little bit of extra work can’t do any harm. 

Read more »

Story: Hanna Lappalainen
School of Art and Media student Michael Böger´s piece “Kuin odottaisi vettä mereen” (“As if waiting for water into the sea”) won the award for best sound composition at the Radio festival.

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The result of the workshop will be experienced at TAF Party May 7


Nou&Herkauw is a collective of artists and students who work in several disciplines such as media art, graphic design, illustration, and theatre. In collaboration with students of the Academy for Popculture they develop all kinds of interactive VJ performances for cultural events and dance events through out Holland.

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Leeuwarden video workshop from joonas tikkanen on Vimeo.

Earlier we published an illustrated story by Veera Niemi about the Brick by Brick installation our student made together with Academy of Popculture students in Leeuwarden, Netherlands.

Now we are happy to present a video by Joonas Tikkanen, which documents the trip and installation.
Read the report by Veera Niemi
Academy of Popculture in this blog

Wall art at Academie voor Popcultuur
Story by Veera Niemi
The lecturers and the students of our partner Academy of Popculture in northern Netherlands have given already two workshops at our school.
Now it was finally time for the return visit. We are happy to present a photo gallery and below it the report, both made by Veera Niemi.

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Looking at the credits of the short films made at Tampere School of Art and Media this and last year you notice that the composer is often Michael Law. This was obvious at Tampere Art Factory festival in May; the music score was made by him in six of the films screened. Michael Law has composed the music e.g. for Hera by Sanni Rajapolvi and Sideline by Maria Kaurismäki, both presented earlier in this blog. He has also done a lot of projects that are not related to our school.

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New album of frosty Finnish band Jääportit released as CD digipak by Epidemie Records on the 12th of May 2009.

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"i did this..or part of it..well, some seconds" is the caption of the photo you see on right side. I copied it from Pekko's photo album at Facebook. Pekko is proud of his contribution to the latest James Bond movie.

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Operation Hurricane is nominated for EUROPRIX Multimedia Awards in the category for Interactive Television. The team will meet all other 22 EUROPRIX nominee teams at the EUROPRIX Top Talent Festival in Graz November 27-29. The highlight of the festival is the EUROPRIX Awards Gala.

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