The festival venue
From 9.9.2018 until 14.9.2018 I participated in Cartoon Forum in Toulouse, France. It was a really big animation event that gathered investors, other business people, producers, animators and students together. In this forum, a lot of companies pitched their projects that were in different phases, some more finalised than others. This year Finland was the spotlight country and it was funny to see clips from Finland by e.g. Finnanimation that were shown during breakfast and lunch, on all the forum days.


On Sunday, I arrived together with a few classmates in Toulouse, and rested and explored the city before the forum that started the next day.

The first day of the forum, Monday, was a kind of “Welcome day”. We got welcome bags with Cartoon Forum things and had a few lectures about how to make a good pitch. The first pitch was held by Anttu Harlin, CEO/producer at Gigglebug Entertainment. The second lecture was held by Petteri Pasanen from the animation company Anima. Both lecturers gave insight in their own company, which was really interesting. After the day, there was a big welcome dinner at Les Abbattoirs, which was really fancy, and we got to practice our networking skills.


On Tuesday all the pitches started. During the breakfast Croissant Show, the trailers for the pitches before lunch were shown, and during lunch the pitches that were in the afternoon were shown. This is how the next two days also worked. It really helped me choose which pitches I wanted to see. I started to write down notes during each pitch, so I would remember as much as possible. I paid a lot of attention on how people gave their pitches, and what separated the good pitches from the bad pitches.

On Wednesday after all the pitches there was again a nice dinner, and the possibility to dance if you wanted to. I got to know some French students, which was fun. It was a good way to practice my networking. Thursday was the last day of the pitches, and the day ended a bit earlier than the previous days. In the evening there was a great Finnish themed farewell dinner with some karaoke, which was really fun! On Friday we travelled back to Finland, after a very nice trip! We were many experiences richer than before.

Farewell dinner

Overall, what I learned and gained from this trip, was how important it is to have a good pitch when you get so far as Cartoon Forum or some other big event like it. It’s so frustrating to see talented people throwing away their chance of getting investors, distributors or coproducers, just because they haven’t prepared their pitch at all. You can have a lot of talent and great material, but if you can’t show in a convincing way the reason why somebody should invest in or work for your project, you are walking on thin ice. 

The most common mistake I felt in a pitch was that people talked about irrelevant things that didn’t have anything to do with the project itself. For example, a presenter for the animation project “The Snores”, bragged for many minutes about all the awards her animation company had gotten. Not a good start for the pitch. The best pitch I remember from the event was for an animation series called “In your Face”. The pitch started with a woman telling a story that sparked her idea for the animation. She made the audience laugh, and had very clever remarks. The pitch was engaging from the start until the end.


I learned a lot from this trip, and it was really a once in a lifetime experience.

Text & images by Annika Andersson 2018
Text edits: CF

Anttu Harlin's farewell speech





“The story of Skábma is based on the Sámi mythology of The Celestial Hunt. The Celestial Bull Reindeer, Sarvvis, has been hunted through the ages by the Sons of Kalla from the constellation of Orion. If the hunters succeed in killing Sarvvis, the world will die. In the game, a young Sámi child, Áilu, gets mixed up with this endless hunt and accidentally initiates the end of the world.“

Students have been working hard over the summer with various projects and internships. One project in focus is project Skábma – Polar Night, originally titled “Kaamos.” A project which began during a game minor module in 2015, has now been developed into a fully-fledged project. The initial project was too big for the students to finish and they were unable to reach their goals. However, everything has a silver lining. Red Stage Entertainment then picked up the project several years later and are now working with some of the original creators.

Skábma is a 3D low-poly game developed in Unity. The team of 12 currently consists of animators, concept artists, a programmer, a director, level designer a producer and a writer. As well as people working on the music and SFX side of things. Producer/writer Marjaana Auranen is of Sámi descent to help make the game feel as authentic as possible.

Now that the project is taken more seriously, many changes were made to the original concept. Research is being done to make the game as accurate as possible. Such as researching the Sámi people and the way they live. Accurate environments have been created also, largely based on Lapland.

They have been working on the game since early June and work separately from TAMK and they were eventually funded to get the project going. Their main goal is to finish a demo to then promote to potential investors. The deadline to finish the demo was at the end of September, with the potential of producing the game further.

Concept art for the game

Fourth year interactive media students, Waltteri Lahti and Jerina Kivistö, spoke on behalf of the group to give me an insight to what they get up to during their time there. They are two of the creators of the original demo from 2015 and are now doing their practical training at the company.

Kivistö is a 2D artist who comes up with the concept ideas for the game. Her job is to start the process of a character design as well as some environmental aspects for the game using Photoshop. When creating a character or creature, she thinks in detail as to how it will work visually and realistically. She then takes the idea to the producer or director who then decides whether it needs changes or if it works. Most times she will go back and develop her concept idea before approval, a 3D modeller will then develop the idea further from her designs.

“How do I take those designs, and make them not stereotypical.” - Kivistö

Lahti is the games 3D artist who works on creating the 3D models working in Blender, but also works with the animations of the game including rigging the characters. His main aspirations for the project were to develop his animation skills, as this is what he enjoys most. However he has had to focus more on 3D modelling due to the commitments in the project.

"It's been fun and challenging but most of all really rewarding experience to work on this game." - Lahti

This project is a prime example of what students can achieve during their studies here in TAMK. Old projects from modules which do not reach their goals are never a waste of time. They can be built and worked on in the future leading to future job opportunities for the students. I am looking forward to trying out the demo when it is finally released.

You can look up Red Stage Entertainment at the following address for further updates and other projects!
http://www.redstage.fi/ 



I was lucky to participate in this year's Cartoon Forum event, which was held in Toulouse on the 15.-18.9.2015.
Picture taken by Brown Bag Films
 
What is Cartoon Forum? It's a yearly happening where (mostly) European production companies are pitching some of the animation series they are developing or planning to develop. The purpose of these pitches is to attract broadcasting companies and other potential buyers to invest in the series-in-progress by pre-sales, and to get coproduction deals with other companies. Well, that is the main purpose, but many of the visitors of the event were young animators just out of university, as well as young companies which want to see what kind of series are being developed. Representatives of media foundations for various EU countries were also there, watching this year's trends, as well, and of course networking like everybody else.

Being there, I took a lot of notes from how the pitches were structured, and listened keenly what people were saying. I wasn't shy of talking to strange people as though I've known them for years, because in four short days, it makes no sense just to wait for someone to introduce you to interesting people. And being over 40 means to me that I'm not as afraid of making myself ridiculous in public as before - partly because I think everyone over 40 is a bit ridiculous anyway.

Typical street view from Toulouse
 
What were the trends, then, with animated series? Well, I noticed that there were a lot of series for very young children, meaning age groups 0-1, 2-3, 3-5. And yes, the age groups are quite tight when you talk of kids programming. School kids also got their fair share of shows, but there weren't that many proposals of series for younger or older teenagers, partly because the older kids already watch stuff in the internet, or programming intended for young adults such as sitcom series.

That said, many school kids' series also used a kind of mini sitcom structure, or at least sitcom-like elements. You know, the kind of show where there's a recurring cast of characters, often friends or family members, and funny situations arising from the differencies of these characters. Many shows combined this with fantasy or science fiction elements.

Sometimes, when I ask students on our animation courses to generate ideas for animated series for children, some people come straight away up with some educative content. But usually it's a good idea not to have the educational elements jump on your audience's face, so to say. Children are smart - they usually know when an adult is trying to preach or teach them something, and they get enough of that in school. 

Interstellar Ella by Zooper Film

There were a few show concepts at Cartoon Forum with educational content, too, such as Interstellar Ella, which is a story of an 8-year-old girl and her little sister who go to adventures in space. The log line for that was "Astrophysics for preschoolers!" Then there was Dougie Noir, a 9-year-old circus boy who wanted to be a great detective - only his hyperactive nature prevents him of noticing important clues for solving the mysteries. Dougie Noir had a package of apps and games designed to train kids with attention deficit disorders, so that they wouldn't need to take so many pills.
 
Dougie Noir by Kavaleer
Also a Finnish-Norwegian concept called Little Wild Worlds was an animated nature documentary, showing real behaviours of baby animals, and there was a Korean show about a cute little gardener mole called Rabby, which showed how to grow real plants. (There were many broadcasting company representatives at the latter one's pitching, and it got deals made from all of them. "It's Rabby's golden harvest day", said one producer from a Korean broadcasting company.)

Rabby, by PniSystem & From EAST(SKR)
A show called Max & Maestro had a 10-year-old boy who was into soccer and rap music become interested in classical music. The story had famous musician Daniel Barenboim as one of its main characters, and Barenboim himself had provided all the piano music for the show.
 
Some shows were a bit preachy in tone, I have to admit, but at the other end, there were shows that were just very full of super cute little kids or animal characters dancing and jumping around super enthusiastically, with sugary music. It's as if some of makers of the little kids' shows have never been around small children, or they don't remember what it was like to be a small child. 

Lili, by Dansk Tegnefilm and Ladybird Films
This was not the case with the series Lili, which depicted quite realistically - with ironic undertones - what 3-year-olds are really like. The Lili books are already popular and famous, so I guess that the animated show will have no problems lifting off. 

The Ogglies, by Wunderwerk
The same goes for the German show called The Ogglies, where there also are several popular books and apps published in many languages already. The Ogglies' log line was "A family of space alien Pippi Långstrumps are living in a local dump, eating trash and having fun". Also a show I wish to see when it's ready. 

Blaise, by KG Productions
One show for young adults called Blaise consisted of 30 3-minute web episodes, and the humor was quite harsh but very funny at the same time. Blaise was based on some popular books for teenagers. A show called Dickie was aimed at over 14-year-olds, and it had a simple main character who always screwed things up. Dickie was based on the popular Dutch comic series Boerke, and at the presentation, they even handed out small booklets of the comics. 

Dickie or Boerke, a comic by Pieter de Poortere
At a few pitchings the audience got little gifts, such as bags, leaflets and fun stuff such as sketch books (I got one from an Italian show called Bestiacce) or large picture books (some guy gave me one called Blue Carrot). It’s not a bad way to make your show remembered, providing that the content of your concept itself really is good. It would be kinda sad for a producer to see their promotion material spread all over the event center, as no-one would want to pick it up or take it home.

Bestiacce, by Studio Bozzetto
It seemed to me that if a production company already has acquired rights to some well-known property, even to an older series made in the 1970s or ‘80s, it’s easier to get an animated series based on that funded, than make up a new series from scratch. Many or most of the projects presented had a full transmedia palette as well, with well-thought-out apps, books, games and websites, and of course merchandizing such as dolls, towels, school equipment and backpacks. If a series was for instance 26 x 11 minutes for television, it often had a 52 x 1 minute web series as a companion, as well.

The distributors I talked with said that right now, there is a demand for new, comedy-filled series for school children in the age groups 7-9 and 9-11. One lady told me that there may be a come-back for the longer, 22-minute per episode series, as well, although most of the series that were presented had 11-minutes, 13-minutes or 7-minutes episodes. Of course, producing a show with 26 episodes of 22 minutes is quite demanding, as writing longer episodes often takes more time in re-writes, and the animating itself is also not exactly cheap. It remains to be seen how much emerging technologies, such as using motion capture for both 3D and 2D, will change the animation landscape.

There are other big animation events in Europe during the year besides Cartoon Forum, such as Cartoon Movie, where animated feature films in development are presented, or the prestigious MIFA in Annecy, in the middle of June. MIFA is a very large happening, I’ve been told, with lots of movie screenings, seminars, key notes and a film market, but some producers are saying that it’s become too big and noisy a place to make any real negotiations anymore. Even Cartoon Forum now had over 900 participants, which made some of the popular pitchings and evening events quite crowded.

MIFA, at Annecy
  
A student can participate MIFA in Annecy for a low price, or even for free if willing to work for the festival, and I’ve been thinking that Annecy might be a good event to go with a group of students. Only its timing is not ideal for the Finnish university year, where most students are working in June and July. Cartoon Forum may be better time-wise. When the new animation minor starts next year, it would make sense to go to some of these events with students, the way we go to other places such as the Graz EYA Awards in October and the Malmö Nordic Game Conference. Provided of course that enough of our media students would be interested in going. At least I think it would be a good experience for a student to see that there is a lot of animation done outside of the video games world, and that producing animated series and movies is quite a large business in the media world.
 

-- Text by Carita Forsgren, 2015 --


Animation & Visual Design Workshop is a Media and Arts evening course, started on 10th September and will be continued until 19th December.

We explore the visual world with different themes in this course. The course is separated into two parts. The first part of the course was 3D, Blender, classes held by Tuomo Joronen. It was a great opportunity to experience Blender once again. Tuomo provided walk through of using the nodes, sequence editor for combining and editing different scenes and adding sound to renders, etc. 

And now Carita Forsgren took the lead and the topic has changed from creating blender animation to the animation connecting. 


30sec gesture drawings

The topic of the last class was gesture drawing. We drew our hands, other random objects we chose to draw without looking at the paper and it was very challenging as you can imagine. We also had 30 seconds quick gesture drawing challenges. Carita and each student took turns and posed for others. 


















Now I need to go, do the task! Bye! 

Fine Arts students on Seili


"The 6th Baltic Sea Film Festival" took place on island of Seili, in Turku archipelago, on 28th of August. 

At the dock of Seili, the group shot
Modern technology meeting native inhabitant
Over the past six years the group of second year students at Tamk Programme of Fine Arts has visited Seili yearly. This year is  the 50th Jubileum year of the Archipelago Research Institute which is run by University of Turku. 

17 students and four teachers spent an enthusiastic week on the sunny and not so sunny, sometimes even rainy island, learning about the video technique and even from the biology of the Baltic sea. 

Arsi Keva's informative graphic on the process of shooting video


Each of the students worked both in groups and filmed video material on location and created video art which was premiered in an evening gala. Due to the jubileum year, the selected works of the previous year’s were handed over to the Head of the Institute, Professor Ilppo Vuorinen.
In the evening gala, students introducing their works.



 
Stop motion animation Perro, a humandog in a bubble, 2014 (by Tea Hono, sound design by Joni Huttunen) was selected to be shown at Pori Art Museum’s spring term screenings as part of the celebration of the 100th anniversary of Finnish animation. A wide selection of contemporary, non-commercial Finnish animations will be screened in four-week sequences in Pori, Finland. The series was selected in co-operation with Satakunta regional artist Taru Anttila.

The film Perro, a humandog in a bubble was also shown as part of TAMK Degree Programme in Fine Art's final year exhibition called Ylin nappi auki / Top button undone in TR1 Kunsthalle, in Tampere during 29.3.–13.4.2014.

Top button undone:

Viika Sankila's animation "As I remember it" has been selected in the international NEU/NOW online festival.

The animation is a visualization of a spontaneous moment where the creator Sankila returns to her past to find a story. The memory deals with a child's imagination, role play, jealously, as well as the admiration of entertainment and film industry.


NEU/NOW is an online festival and a live event that promotes cutting edge and multidisciplinary presentations. It is a platform for graduating artists or recent graduates - emerging from Higher Arts Institutions and Universities across Europe and beyond - to present themselves to international audiences.

The fifth NEU/NOW LIVE Festival 2013 takes place 22-26 June in Amsterdam. The Online Festival and Sankila's animation are to be found on the website . NEU/NOW is organized by the European League of Institutes of the Arts (ELIA).

The introduction of As I remember it on the NEU/NOW web site
Neu/NOW festival 
European League of Institutes of the Arts (ELIA)

Viika Sankila is one of our Fine Art graduates this spring.
Please find her profile on the web site of Degree Show Himona

"An innovative platform for talented graduating artists or recent graduates - emerging from Higher Arts Institutions and Universities across Europe and beyond - to present themselves to international audiences within professional contexts."

Story and photos by Sasha Ostasheva and Daria Adamitskaya.
Every year in the spring time one cosy city in the mountains on the south of Germany named Stuttgart hosts giants of Film and CG industry from all over the world - from Canada to New Zealand and all the best universities and schools of computer graphics such as Escape Studio and Filmakademie Baden-Wuerttemberg and passionate students from China, Japan, Russia to North and South America.

Alexandra and Daria

Even Iron Man himself paid his visit and let us be the first people in the world to see him in the second mind-blowing movie about him being a real man with really special effects :)

For the second time the Media students of TTVO go to this festival, the second time for Alexandra Ostasheva, this year with the private visit :) In 2012 Alexandra was one of the speakers on the conference introducing to people our school, Media Programme and demonstrated our students’ general show-reel on the presentation dedicated to our school which was by the way highly appreciated and in several conversations people mentioned that they remembered the last year presentation of TAMK.

The whole event took four full days from early morning till 7 in the evening non-stop with different kinds of workshops about different directions of cg industry from vfx, animation and games to 3d printing, business and innovations and, of course, after-parties every night for relaxing and networking.

The programme of presentations, workshops, case studies, master-classes and screenings was so extremely tight that one could not make a choice and we had to run all over the 4 buildings around the city center and be in several conference halls at the same time :)

What we’ve seen and learnt from professionals on the workshops we wouldn’t learn through the internet. The very exclusive material and breakdowns from different famous projects were shown by those who did the actual movies, animations and games.

Another exciting experience we’ve got was meeting those professionals in a special recruitment hub where you could easily come and ask about the jobs, internships, show your portfolio and get very personal feedback and tips. We’ve got interesting tips got the contacts from people of Disney Animation, Framestore, Pixomondo, MPC, Crytek and others. It was very valuable for getting a good image of what sorts of professionals are most needed in the industry.The most valuable tips were pointing on what we should focus on, what our strongest sides are, what should be improved.

A lot of fun we had in the Transmedia area. It was a huge hall of different booths focusing on interactive projects. Everyone had a chance to test all the products presented there. For example, you could have a dance with Iron Man like I did:



There we were also given a great whole-day workshop on using powerful tools for rendering and compositing VRay and Nuke from Chaos Group themselves. Every bit of information was consumed and currently is used in work :)

One the most delightful innovative transmedia stands that I discovered was Faceshift technology that allows you to do a very accurate Emotion capture with simple depth camera or kinect sensor camera and transfer it on any 3d object in real-time or record, adjust and apply as a motion capture data. There is no need in any expensive equipment and this technology is already used by the film industry. What’s interesting that this was developed by the students of german Filmakademie Baden-Wuerttemberg. All students works from the Akademie presented on FMX were very inspiring, you can see what quality can really be achieved in the student projects and you get motivated to work harder even more. For example, the famous official trailer videos for FMX 2013

There still is a feeling that nothing is more wonderful than experiencing this overall inspiring week with your best friend in the sunny southern Germany in the huge crowd of dedicated people.

There are millions of things we could share about the event but you better go and check the event out next year ;)


By Sabrina Seidl

If you have ever been wondering what IMP's are doing if they are not attending courses and how they actually expand their skills, than this is the right post for you.
I certainly can't speak for all of us IMP's, but I can, at least, give you an idea of what I have been doing within my three years of studies.
Like lots of us, I was attending courses for graphic, print and web design, UI, UX and Project Management, I attended Animation and Multimedia courses, improved my language skills in three languages, learnt about Design Management and Software Engineering, and also learn quite a lot about Video and Media Techniques as well as 3D and Motion Graphics.
The list of courses i attended, projects I participated and internships I completed is quite long and my interests were wide ranging, but I finally found my way.

But what is "my way"? Well, I'd say Motion Graphics in combination with Marketing Strategies and even some bits of 3D. Even though I am not able to present all of my works (due to confidentiallity agreements, lack of quality ;) or lack of space here ), I have prepared a small collection of videos for you.


Tell a Story - 2D animation for a clients company presentation in cooperation with Johanna Lievemaa, Camille Romano and Sanna Kuisma. Created in Adobe Flash.


TAMK logo animation in the course of our Animation Evening Workshop. Created in Adobe After Effects.


TAMK Media showreel - a collection of works from TAMK Media students which Alexandra Ostasheva and I produced for our representation of our studies during the FMX 2012 Conference in Stuttgart, Germany. Created in Adobe After Effects.


Infographics - an important topic, Recycling, put into motion by explaining with illustrations and typography.
Created in Adobe After Effects.


Christmas drinking - a 2D animation created during my studies at University of Salford.


3D Manchester city - a task during my exchange studies at University of Salford.
Created in Autodesk 3ds Max.


Video Promotion - my final thesis project for the new advertisement video for Atomi Advertising.
Created in Adobe After Effects.


As said before, this is just a small collection of what I did within the past three years in the area of motion graphics. There is lots more, also in other areas, but motion graphics is the area I am interested the most and which will certainly accompany me in the future.

In case you would like to see more, check out my portfolio with links to my vimeo and linkedin profile or just get in touch with me.
I am more than happy to show further pieces and projects or answer any kind of questions.