During the summer, 18 people (4 teams) from three different programs of TAMK have been working on five games during five weeks, five days a week and five hours a day. You can see the finished games at http://score.igda.fi/5d . The summer project was organized by game development club Score.




The 5D team has landed home from the adventurous occasion of Summer Assembly 2013. During the four days on 1 through 4 August, our quest was full of wonders of the party place itself, but we also brought our own creations to the table for others to enjoy. At our TAMK presentation stand, desks were full of computers and devices running our games, and people steadily gathered around to take a curious look at what was being showcased. Some stayed for longer chats and exchanged contact information with prospective game developers from our team.


Immediately on the first night, the gamer crowd was treated to a live concert from The Super Sound of Video Games. Consisting of the mixed choir of the Turku Opera choir, various brass instruments, piano and drums, the group delivered an interesting show, albeit varying in quality and overall ability to capture listeners, of tunes ranging from the 80's to modern-day games. Bubble Bobble, The Giana Sisters, WarCraft 2, Morrowind, Baldur's Gate 2 and many other memorable soundtracks were given tribute.




The main attraction were naturally the demo competitions and short films. Many agree that the 4K entries stole the show this year with their cunning ideas, but the Real Wild demos were not left far behind, if at all. One does not simply forget a demo made using an ancient electronic train schedule board (complete with music made using snippets of the original train station announcer voice clips), or a graphic calculator screen for that matter. The slight disappointment that the Oldskool demos were dominated by a single entry, was quickly forgotten, thanks to the many amazements from other categories.

The game development competition awarded second place for a TAMK student! Congratulations go to Lukas Kallenbach for creating Pölkky, a computer version of a certain famous summer cabin yard game!


Also shown on the biggest screen in Finland was the live-commentated grand finale of ASUS Republic of Gamers StarCraft 2 tournament. The match was between two young Asian master players, Taeja and San. After recovering from a dreadful start, San managed to win one game and start strong into another, gaining the applause, support and enthusiasm of the crowd. Eventually Taeja defeated San however, but it was very exciting to watch nevertheless. Taeja's prize was a boggling 10 000 dollars!

Elsewhere, fighting game tournaments were held with Tekken Tag Tournament 2 and Street Fighter IV. Two of our team members entered the SF4 competition. Opposition was strong and ultimate victory came only to those deserving, but nothing seemed to bother the calm yoga cool of this Dhalsim cosplayer. It seems drinking energy drinks was one of his new special moves.

ARTtech presented the crowd with several seminars covering topics from gaming industry business to actual tips for programming. On the same spot, another smaller game music concert was held. Always nice to see and a good effort. But next year, Assembly: let's get some really good singers for the job, okay?




2800 computer places all sold out – that says something about the magnitude of this event, and I believe we can all agree that it was amazing! The whole trip was so crazy that in order to avoid burgers and 8-euro pizza slices most of the time, we invented some devious, nutritious new foods like banana-rye bread. The little sleeping that we did was tough for some of us at first (my air mattress was taken from me at the door), but soon the constant chiptune raving and concrete floor couldn't stop us from falling asleep and regaining power for the next day. Many of us were here for the first time, and for myself I can say I will surely come again next year. A big thanks to organizers both at Assembly and TAMK!

Written by Matias Lehtoranta
Sound designer in 5D, student of music technology at the Pyynikki campus

PS.

We were also invited to a sponsor sauna by the organizers of Assembly but strangely, we do not have photos from there!



By Heidi Mäenpää

 
 


The 5th edition of the legendary 5D has started! 

Four teams of four consisting of artists and programmers (plus two awesome sound designers) will be making five games in five weeks, working five days a week and five hours a day (we sure love the number 5!). 

This week is all about getting everybody on board and going through the basics of 3D and 2D graphics, and also see which gaming platforms everybody wants to use in the following weeks. We will divide into the teams at the end of the week, and our aim is to have 20 games ready in July, and in August these will be presented at Assembly. Last year's 5D participant, the Score Lady Minna Eloranta has been organizing the project and made sure we have all the equipment and licences that we need to make brilliant games.

Today we had our first intensive lessons about Unity 3D and Blender. Jussi Salonen was our guru-of-the-day and he showed us basic level design in Unity and modeling&texturing in Blender. Tomorrow we will be continuing with these, and at some point the axes will be thrown at chickens. We'll just have to wait and see how that turns out!


Unity 3D level design/test made from Jussi's models

An axe we all had to model and texture* in Blender
*The axe's texture was made using this concept art piece. 



 Stay tuned for the first patch of games done by our great teams!

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The author is a student of the Degree Programme in Media
Read more stories by and about IMPs, the international media programme students
Read more stories about the Game Development Club Score 


Nordic Game Conference 2013 was organized 23.-24.5 in Malmö, Sweden. NGC celebrated its 10th year anniversary and I was very happy to be part of it!

Togehter with NGC, Unity also organized its first own conference, Unite, which had lasted for a few days. Between them, on the 22nd, was the Nordic Indie night where the best chosen indie developers would show their games accompanied by lectures. In the end, Finnish game Badland won the competition and got the award for Best Indie Sensation! 
Telltale  Games Keynote "The Talking dead - Voicing a Dynamic Narrative with  voice actors and sound designer from the  game The Walking Dead

NGC consisted of great presentations, keynotes, networking, exhibitors.. I wish I had the time to be part of everything organized at the conference! The presentations were categorized by Production, Creation, Handheld, Business and Technology.

Here are some highlights from my point of view from the two-day conference:

Keynote Tim Schafer on creating games ouf of love

Keynote by Tim Schafer - Inspiration Driven Development

The conference was opened by Tim Chafer from Double Fine (Psychonauts, Brütal Legend), who gave an inspiring presentation on keeping your own creative rights and designing with passion. "If you're not making games out of love, I wonder why you are doing it?" - was the most powerful quote from him. Coming from LucasArts, he went through the reasons on wanting to keep all his creative rights and setting up a studio where they can work on what they want.

Matthew Boch - New Normals

Matthew had a very interesting lecture on defining gender roles, sexuality and racism. Using examples from Mass Effect and Dragon Age, he explained with examples how the female and male shepard have differences and also went in depth on how the game world should be creating normals. What if the player's behavior toward's certain game races were acts of racism? It was a great presentation which made people think a bit before using the clichés and way game design has used so far.

Susan O'Connor Play It Again, Sam: How To Connect With Your Audience

Probably one of the best presentations. BioShock writer went in depth with story writing and how it affects the player. O'Connor thought on ways to make the world more fascinating and how to qrite interesting stories that make the player feel immersed. She felt like there is still a long way to go in developing stories in games -- but we're on the right track with the indie games scene growing bigger and bigger. 

Richard Lemarchand - Life of Play, Life of the Mind: What Game Design Can Teach U

Naughty Dog Game Designer (The Uncharted Series, Jak & Daxter, etc.) spoke on his decision to stop working in the gaming industry and moving to teach game design in USC, the ranked #1 game design school in North America. Going through methods from doing paper prototypes to engaging people to talk to eachother honestly,  Richard was sure there are much more ways to learn game design than many people think.
Networking an creating new student cooperation between Kajak and Tamk
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The Nordic Game awards was organized after the first conference day. Nordic game companies took homw prizes from different categories, such as best Nordic Game, Best Children's game, best artistic achievement, etc. Supercell's HayDay took home the prize from Best Handheld Game.

Work hard - Play hard. After a long but very exciting and interesting first day of the conference we were transferred to a secret place to network and take it easy in between the conference days. There was a great chiptune-gig for a few hours in one of the spaces, needless to say it was packed with people dancing to sounds from the Game Boy.
Kamk students showing off their spring game projects, BAFTA-award winning Starcrossed and game from the Kavio Cluster
All in all, it was a great and succesfull event, I made tons of new connections and got inspired by the amazing people from the industry. (now to just sort out all of these business cards..)

Minna Eloranta
Student of Degree Programme in Media, Game Development Club Score