Games as a Service: Free to Play workshop
by Simon Rozner (Rovio) and Howell Istance (TAMK, UTA)
The workshop kicked off with a very informative session of the basics and highlights of free to play mobile games.
Simply finding a correct and precise definition for this type of game helped us redefine what the game should aim for.
As with most products, knowledge of your customer is key to
building a service that is aimed to particular needs and limitations.
Free to play games require developers to truly understand who they are
designing for.
All in all, I have enjoyed the workshop and believe the information
given to us has been quite valuable and I look forward to other
workshops like this.
Text: Barbara Leal-Juopperi
Photos: Carita Forsgren