It's time for the Mediapolis Game Jam, where people who like to make games gather together for one hectic weekend.



Each participating small team consists of people with various skills, like programming, level design, visual design, animation or sound design, and the goal is to get a game done within 48 hours, no more no less.



The participants of the Mediapolis Game Jam have a score of virtual technology they can use for their games: a technodolly, a technocrane, a virtual studio, several brands of virtual reality goggles, and as a cherry on the cake, a motion capture studio.



The Mediapolis Game Jam is organized by Finnish Game Jam ry, Technopolis and The Tampere University of Applied Sciences. YLE online is there for the whole weekend, showing the highlights of the jam. New articles and videos will be added to the YLE web pages up until the end of November 2015.



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Suomeksi:
Mediapolis Game Jameilla 20.-22.11. pelintekijät kokoontuvat yhteen suunnittelemaan ja luomaan uusia pelejä jamihengessä. Osallistujat jakautuvat pieniin ryhmiin, jotka koostuvat pelisuunnittelun eri osa-alueiden taitajista. Kunkin ryhmän tavoite on tehdä peli valmiiksi 48 tunnin aikarajan puitteissa.
Mediapoliksen jameissa ryhmät hyödyntävät pelin tekemisessä virtuaaliteknistä elokuva-alan laitteistoa. Mukana on Technodolly, Technocrane, virtuaali- ja motion capture-studiot sekä virtuaalilasit.
Tapahtuman Ylen kanssa yhdessä järjestävät Finnish Game Jam ry, Technopolis ja Tampereen ammattikorkeakoulu.
Ylen verkkotoimitus seuraa hektistä tapahtumaa paikan päällä koko viikonlopun ja taltioi jamien kohokohdat. Sivustolle päivitetään uusia artikkeleita ja videoita aina marraskuun loppuun saakka.

Only a couple of weeks before the conference, our team of Stardust Galaxy Warriors received a letter from the organizers. We were invited to represent and showcase our game (in its current state) during the Casual Connect 2015 conference in the "Indie Prize Europe 2015" section. The offer extended to all seminars, networking events, meals and programs for two people from our team. The three-day event took place in the center of Amsterdam at the iconic building of Beurs Van Berlage between the 3rd and 6th of February 2015.




Petteri and me made a quick decision, booked the flights and eventually started to prepare for the event. Thanks to the big effort from everyone in our team, we had quite some cool stuff with us as we arrived in Amsterdam. We had our "CC special" t-shirts, some badass stickers and flyers to hand out and even our first character-reveal trailer got rendered in the last minute. Most importantly though we had a playable build with four controllers ready for some play testing.


The table spots were not all random, we were naturally proudly part of the "Finnish cluster" and as such we made good friends with the cool guys and fellow devs behind the games like: Pako, Ancestory and the Masterplan, just to mention a few.


We had three long days of introducing ourselves, explaining our visions to various visitors at our stand and making folks play our game all the time. Countless people were passing by at our stand, from game enthusiasts, through publishers and investors, to fellow developers. We never knew who is going to come by next. At times, judges would show up to test the game and get to know our concepts and the team. In this huge whirl of crowd we have received everything from harsh critique, loving and nostalgic support to valuable and potential contacts from all around the world.
The days were also packed with programs, speeches and seminars. These sessions were held by experienced professionals or even young and successful Start-ups who had something to share with us. The presentations were categorized into couple of interesting main themes like: Next-Gen Design & Research, Development & Production, Advertising, Monetization & Retention, Industry Insights and many more. We were obviously more or less pinned to our spot but even like that, we managed to get into some of the more interesting presentations.


The organizers were extremely generous, not only providing us with this opportunity to attend but also taking care of us indies, very well. Throughout the whole three days. We were constantly catered with meals and drinks in the daytime and in the evenings we were invited to some all-inclusive first class clubbing. These evenings are very much part of the networking process, so we made sure not to miss any of these parties.


The Casual Connect naturally ended with the price ceremony where games were nominated and winning in many different categories like, audio, narrative, graphics, game feel, etc. Despite of seriously drawing the attention of some of the judges and so many others, who have got to play our game, we were not nominated. Seeing all those ready-made and polished, awesome games, I was not that surprised that our game, which was at around 30 % in the development, was not able to compete just yet. We were very happy to show what we currently had, gain and receive all those new experiences and advices, make great contacts and we are already excited to return next year, with our perfected and complete game to kick some serious casual ass!


Our team is currently developing at Protomo and we like to welcome anyone who is interested in us, in the development or just would like to talk with us for a cup of coffee. Our game, Stardust Galaxy Warriors is on Steam Greenlight at the moment, waiting for some more votes and comments. We need all the support and personal feedback from you, so please, vote for us and come, see us!


Szabolcs Sarosi 09.02.2015

Maja Pivec at SGDSS


The Serious Game Design Summer School, or the "SGDSS" as it is shortened, kicked off today at the Ada classroom, fifth floor in the TAMK Finlayson campus. The summer school is led by Paul and Maja Pivec and the aim is to have very intensive two weeks focusing on different aspects of game design and game development.

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