“The story of Skábma is based on the Sámi mythology of The Celestial Hunt. The Celestial Bull Reindeer, Sarvvis, has been hunted through the ages by the Sons of Kalla from the constellation of Orion. If the hunters succeed in killing Sarvvis, the world will die. In the game, a young Sámi child, Áilu, gets mixed up with this endless hunt and accidentally initiates the end of the world.“

Students have been working hard over the summer with various projects and internships. One project in focus is project Skábma – Polar Night, originally titled “Kaamos.” A project which began during a game minor module in 2015, has now been developed into a fully-fledged project. The initial project was too big for the students to finish and they were unable to reach their goals. However, everything has a silver lining. Red Stage Entertainment then picked up the project several years later and are now working with some of the original creators.

Skábma is a 3D low-poly game developed in Unity. The team of 12 currently consists of animators, concept artists, a programmer, a director, level designer a producer and a writer. As well as people working on the music and SFX side of things. Producer/writer Marjaana Auranen is of Sámi descent to help make the game feel as authentic as possible.

Now that the project is taken more seriously, many changes were made to the original concept. Research is being done to make the game as accurate as possible. Such as researching the Sámi people and the way they live. Accurate environments have been created also, largely based on Lapland.

They have been working on the game since early June and work separately from TAMK and they were eventually funded to get the project going. Their main goal is to finish a demo to then promote to potential investors. The deadline to finish the demo was at the end of September, with the potential of producing the game further.

Concept art for the game

Fourth year interactive media students, Waltteri Lahti and Jerina Kivistö, spoke on behalf of the group to give me an insight to what they get up to during their time there. They are two of the creators of the original demo from 2015 and are now doing their practical training at the company.

Kivistö is a 2D artist who comes up with the concept ideas for the game. Her job is to start the process of a character design as well as some environmental aspects for the game using Photoshop. When creating a character or creature, she thinks in detail as to how it will work visually and realistically. She then takes the idea to the producer or director who then decides whether it needs changes or if it works. Most times she will go back and develop her concept idea before approval, a 3D modeller will then develop the idea further from her designs.

“How do I take those designs, and make them not stereotypical.” - Kivistö

Lahti is the games 3D artist who works on creating the 3D models working in Blender, but also works with the animations of the game including rigging the characters. His main aspirations for the project were to develop his animation skills, as this is what he enjoys most. However he has had to focus more on 3D modelling due to the commitments in the project.

"It's been fun and challenging but most of all really rewarding experience to work on this game." - Lahti

This project is a prime example of what students can achieve during their studies here in TAMK. Old projects from modules which do not reach their goals are never a waste of time. They can be built and worked on in the future leading to future job opportunities for the students. I am looking forward to trying out the demo when it is finally released.

You can look up Red Stage Entertainment at the following address for further updates and other projects!
http://www.redstage.fi/ 


Alisa Komendova, a third year Interactive Media student at TAMK, originally from Czech Republic moved to Finland back in 2005. Nowadays she already has marketing and PR/communication experience thanks to her Bachelor degree in International business. She has also been working as a freelance photographer since 2007 and has just started branching out into the world of video production.
It was the combination of all these skills and interests that led to the internship.

Komendova did her internship at Dreamloop Games, a video game development company located in Tampere, Finland. She joined the team at the position of a marketing assistant / media content creator. The company wanted to reach its audience with a series of behind-the-scenes videos and introduce the team, creating a relaxed and friendly relationship with the customers.

Komendova met the CEO and CMO of Dreamloop Games at one of the monthly IGDA meetings in Tampere. Mutual friends introduced them and after a brief chat with them it turned out that, she had all the skills they were looking for. As Komendova already had a bachelor degree in business, she was familiar with the business side and did not need much introduction into that part. The second side of her role was a cinematographer and an editor that she was just starting to focus on study- and profession-wise. Komendova was with Dreamloop Games for almost a year.

My internship at Dreamloop Games was a perfect opportunity to refresh some older knowledge and practice some new skills.

IGDA is short for International Game Developers Association and they have headquarters in multiple countries, including in Finland. The chapter of this association that is located in Finland was founded in 2002 in order to support the game industry on a national level. Many game companies located all over Finland are a part of this society and take part in the events held by IGDA. The local activities brought to us by IGDA Finland Hubs are independent parts of IGDA. Their aim is to work with the local game developers and help them collaborate, connect and create a sensible environment for them to work in. The Hubs that are located in the bigger cities of Finland are committed to hold free gatherings monthly or so that anyone who is interested can attend including students looking for internships or connections.

Komendova has worked in the media field since 2006, as a freelance journalist and later a freelance photographer, so the Interactive Media degree was quite interesting for her. However, she was first accepted to the International Business degree. During the first year there, she considered re-applying for the Media degree, but later came to a decision to continue her business studies as she found value in the knowledge and skills. After graduating in 2013, Komendova applied for the new Fine Art study path, but didn’t feel like it was her place already during the entrance exams. The following year, she applied for Interactive Media and was accepted. Now she can combine her business knowledge with her media skills and experience to shape her professional future to suit her best.

I think it really teaches you to work independently, to continuously develop your skills and to grow professionally, to search for new professional connections.

The best part of any TAMK degree must be the mandatory practical training. It really makes you consider what it is that you would like to do in the future, what skills you have to offer. Komendova’s internship at Dreamloop Games helped her to build a solid body of work for her video portfolio bringing in other cinematography and editing jobs. It introduced her to a completely new business segment - video game development. In addition, you can shape your studies to your needs, to focus on your talents and your strengths.

Moreover, as I still have the second half of my practical training ahead, it will bring even more experience and networks to my professional life.

It has been 41 days since the May Day spring celebration in Finland, Vappu, which is also the day I began my internship with Tam Tam and the adventures in The Netherlands.

The first week was rather exciting as I experienced the nomadic living without proper accommodation arrangement, due to working permit issues. It involved many camping nights and hostel searching, but nonetheless first week at Tam Tam has been wonderful and I was warmly welcomed by many friendly faces and cozy receptions. It is a good reminder for all TAMK Media students with non-EU citizenship to look into visa requirements way before your internship and exchange studies starts in another EU country to save yourself from unexpected troubles.


First day at Tam Tam / My mobile home at Amstelveen’s beautiful camping site

Tam Tam is a full service digital agency based in The Netherlands. Its open space atmosphere, abundant portfolio and spontaneous working culture with more than 120 people working in three offices has been fascinating. Clear table policy, self-service lunch buffet in Dutch style, friendly Tammos and their straightforwardness and curiosity are amongst the cultural discoveries of my adventure in The Netherlands. There are always happenings in the office, such as series of Mobile First sessions presented by the Mobile design team sharing their thoughts and updates on the digital content design field focusing on mobile platform with all Tammos during lunch time. I especially admire such culture of sharing within an organisation and gets everyone (even HR and finance department) on the same page on digital design direction in the field.



Waternet available in app store / Tam Tam visitors from Lillebaelt Academy!

I have been learning much from my coach buddy, Barry and the design team on interaction design in mobile apps helping with building wireframes and animating mobile prototype with Origami, besides doing other visual tasks like motion animation and online ad concept design. Amongst my favourite Tam Tam projects is this award-winning mobile app, Waternet which helps Amsterdammers navigating their ways on canal water. Colleagues at Tam Tam are generous with sharing their cultures with foreigner, as knowing that I am a big cultural observer. Several gezellig lunches made by colleagues are lekker and lunch time has always been interesting to make my own sandwiches. Here I also learnt much about empathy from the people orientated culture portraying from the slight gesture from team leaders with their greetings, HR ladies who have been tremendously helpful with practical matters such as work permit and insurance.


Superlekker couscous on a Friday lunch / Cozy girl-power-pancakes lunch

The first month of internship at Tam Tam had flashed by quickly as time flies. At the same time I have been exploring much of the Dutch culture settling in south of Holland in a beautiful canal city named Leiden. Cycling is a pleasure here and discovering various food and fresh ingredients from outdoor markets are thrilling, too. The Netherlands is located below sea level which formed interesting landscape: you simply cannot see the water as it is higher than you!


Leiden, a city with 120,000 populations / Dutch delicacy, Haring (herring fish)

The multicultural scene and openness of the Dutch people means plenty of topics to talk about over beers and outing sessions especially summer is here. Another month and a half to go before internship ends, and I look forward to more adventures and discoveries in the land of not just cheese, windmills and tulips!
Dutch favourite bread topping, Hagelslag / Exploring Rotterdam with two wheels