It is a good time to apply to the Media & Arts BA at our @TAMK_UAS.

Remember that for #EU residents, the studies are free!





https://www.tuni.fi/en/study-with-us/media-and-arts


Alisa Komendova, a third year Interactive Media student at TAMK, originally from Czech Republic moved to Finland back in 2005. Nowadays she already has marketing and PR/communication experience thanks to her Bachelor degree in International business. She has also been working as a freelance photographer since 2007 and has just started branching out into the world of video production.
It was the combination of all these skills and interests that led to the internship.

Komendova did her internship at Dreamloop Games, a video game development company located in Tampere, Finland. She joined the team at the position of a marketing assistant / media content creator. The company wanted to reach its audience with a series of behind-the-scenes videos and introduce the team, creating a relaxed and friendly relationship with the customers.

Komendova met the CEO and CMO of Dreamloop Games at one of the monthly IGDA meetings in Tampere. Mutual friends introduced them and after a brief chat with them it turned out that, she had all the skills they were looking for. As Komendova already had a bachelor degree in business, she was familiar with the business side and did not need much introduction into that part. The second side of her role was a cinematographer and an editor that she was just starting to focus on study- and profession-wise. Komendova was with Dreamloop Games for almost a year.

My internship at Dreamloop Games was a perfect opportunity to refresh some older knowledge and practice some new skills.

IGDA is short for International Game Developers Association and they have headquarters in multiple countries, including in Finland. The chapter of this association that is located in Finland was founded in 2002 in order to support the game industry on a national level. Many game companies located all over Finland are a part of this society and take part in the events held by IGDA. The local activities brought to us by IGDA Finland Hubs are independent parts of IGDA. Their aim is to work with the local game developers and help them collaborate, connect and create a sensible environment for them to work in. The Hubs that are located in the bigger cities of Finland are committed to hold free gatherings monthly or so that anyone who is interested can attend including students looking for internships or connections.

Komendova has worked in the media field since 2006, as a freelance journalist and later a freelance photographer, so the Interactive Media degree was quite interesting for her. However, she was first accepted to the International Business degree. During the first year there, she considered re-applying for the Media degree, but later came to a decision to continue her business studies as she found value in the knowledge and skills. After graduating in 2013, Komendova applied for the new Fine Art study path, but didn’t feel like it was her place already during the entrance exams. The following year, she applied for Interactive Media and was accepted. Now she can combine her business knowledge with her media skills and experience to shape her professional future to suit her best.

I think it really teaches you to work independently, to continuously develop your skills and to grow professionally, to search for new professional connections.

The best part of any TAMK degree must be the mandatory practical training. It really makes you consider what it is that you would like to do in the future, what skills you have to offer. Komendova’s internship at Dreamloop Games helped her to build a solid body of work for her video portfolio bringing in other cinematography and editing jobs. It introduced her to a completely new business segment - video game development. In addition, you can shape your studies to your needs, to focus on your talents and your strengths.

Moreover, as I still have the second half of my practical training ahead, it will bring even more experience and networks to my professional life.

EARS – Europe-Asia Roundtable Sessions is a platform supporting creative industry collaboration between Europe and Asia. A place for creative professionals from different cultural settings to meet, connect and share ideas. EARS on Helsinki, took place on August 27-30 in YLE Pasila, catered a blend of keynotes, roundtables and networking sessions with topics ranging from virtual reality to Asia’s festival boom. Tailor-made sections are featured for design, music, performing arts, literature, marketing and media.
Thursday morning, EARS on Helsinki 2015 Reception. Photo by Hemmo Rättyä


So happy to receive a beautiful tote bag and a free sauna seat cover sponsored by Lapuan Kankurit


I signed up to this conference as TAMK Media student, because cross cultural topics had always been on the top of my interest list. On top of this, Virtual Reality is featured in one of the sessions and I made this trip a part of my thesis research. The conference was opened by Finland’s Minister of Education and Culture, Sanni Grahn-Laasonen, who announced that there are 31 countries participating in EARS! With such diverse participants, I am sure to make full advantages to make some new friends and get as much learnings out of it as possible.


The first keynote session I attended is by Dong Il (Dillon) Seo, ex-partner of Oculus Rift, a company revolutionizing virtual reality headsets and one of the main influencers in the South Korean gaming and start-up scene. Dillon Seo shared his insight on how the VR head mounted display works, as latest Oculus Rift headset will be driving full HD content at 60 to 90 frames per second. He encouraged creative industry professionals to creative better and high quality VR content and shared the basic features of making immersive VR content. The features are head tracking, stereoscopic 3D, wide Field of View (FOV), positional tracking, high resolution display and spatial 3D sound. In this session, I learnt about the huge market opportunities for creating virtual reality content, and was inspired to make creating virtual reality content as my thesis topic, focusing on non-gaming content. What a great day to finally confirm my thesis proposal!


Dillon Seo sharing insights on VR opportunities.

Immersive virtual reality content is heavily depended on hardware technology.


After the keynote sessions, many keynotes and roundtables sessions are held simultaneously and I managed to catch Sanna Lukander, Vice President of Rovio’s Learning unit, which she shared about criterias of fun learning, and how Rovio localized their business in China, which they bring Angry Birds Playground to the world. In the afternoon, I was surprised to learn about Finnish animation company, Anima Vitae has set up a studio branch in Malaysia and I was really happy to talk to Petteri Pasanen, CEO of Anima Vitae Oy about his experience in Malaysia over a beer during the evening party! The first day of EARS conference ended with refreshing drinks and food on the 7th floor of Yle Pasila main building with live performance from Korean singer-songwriter, Sunwoo Jung-A.



Petteri Pasanen, award-winning animation producer giving introduction about Anima Vitae during roundtable session 'Crossover'.

TAMK Media lecturer, Carita Forsgren (right) putting on Samsung Gear VR headset with Dillon Seo (left) guiding her.


Continue with EARS Helsinki 2015 / Part 2 here.

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Curious about what happened in the conference? Look at the pictures captured on the 4-day EARS conference.

Stories by 
Student of 12MEDIA
TAMK Media and Arts
Tampere University of Applied Science