TAMK collaborated with four different
companies to bring a special opportunity for the students to work with
VR using the sprint method. The idea was to see whether this kind of
setting could be used in an university environment and provide students
with unique experience with working in a multitalented team and with
virtual reality. I was one of the students participating in the sprint
week and here is my story of how the week unfolded.
Before the actual sprint week we had a
common session to meet up with our fellow students to establish an
understanding of what was going to happened during the actual sprint. We
also played a game to divide us into teams. Each of us was given 20
points to administrate to different skills based on our personal
abilities and experiences. Then we tried to match people with opposite
skills within teams. This way we were able to create fairly equal teams
so that in each team there would be people with different skill sets
that were required for the tasks. We left the get together a couple of
hours later having a good grasp of what was expected from us and eagerly
waiting for the sprint to take place.
The first day was kicked off with a
common meeting in the second floor lobby where we went through the
agenda for the whole week before going our separate ways in our groups
to meet our customers. In the group in most cases, there were some
coders, graphic artists and audio designers as well as UX experts and
project managers. The teams consisted of four members and the tutor
teacher. The customers were Intopalo, Kalmar, Leadin, and Leonidas who
all wanted different kind of virtual reality content. The customers
introduced themselves to us and explained the tasks that they were
handing out.
Briefly explaining what kind of
challenges the teams received. Leadin wanted a crime scene investigating
VR experience that could be used for teaching purposes. Kalmar asked
for a crane operating VR set up and requested the use of LEAP technology
that recognizes the hands of the user and brings the real world to
virtual reality . As for Leonidas the group’s task was to test the new
FOVE equipment and create a game to see how the eye tracking feature
works. Intopalo requested user experience research on attracting the VR
user’s attention while utilizing the whole 360-degree environment. Each
team was supposed to produce a working prototype that was to be tested
on the last day of the sprint.
After
hearing out the customer, we started to brainstorm possible solutions
to the given challenge. We used post-it notes to collect 10 ideas from
everyone individually and then started to gather them in one large mind
map. Everyone was supposed to narrow down their ideas and choose a focus
point. By the end of the day, the teams sent emails to the customers
explaining what they had done for the rest of the day and what was going
to be their focus. We also got homework to do as we were tasked with
benchmarking in order to find out if our solution to the problem had
already been tested.
Next day we continued to iterate the
ideas and finally had an online meeting with the customer in order to
receive feedback and get the okay to start working on the prototype.
Before the meeting, we went through the benchmarking and based on our
findings continued to sketch the prototype. After having lunch we
proceeded to do storyboards to illustrate our solutions which we later
presented to other teams to receive feedback on them.
When we had found our focus point and
agreed on it with the customer, it was time to start prototyping. Each
team got their own spaces equipped with the necessary programs and
virtual reality headsets to test the prototype while working on it in
order to find and eliminate the problems that arose as quickly and
efficiently as possible. The prototyping lasted for two days and some
groups stayed overtime to work on them. The teams divided the tasks for
the prototypes according to the skills of the individuals; some did the
graphics while other worked on the code. There was also audio design and
user experience design required for most of the projects.
After
each day we gathered once more to go through what we had accomplished
and to ask for feedback. Luckily, we had a large quantity of different
experts at our disposal when we ran into some problems. As our teachers
at TAMK and some of our customers worked side by side with us we got
useful tips and information from them as they guided us when necessary.
In the end, each team was able to
produce a working prototype. During Friday morning, we tested our
prototypes with the user tester and gathered feedback from them. Later
in the afternoon, it was time to present our findings to the customers
and the other teams. The sprint ended with a celebratory toast to a
successful week. Even though we established that week was rough,
everyone agreed that it was a success and that it was an interesting
experience. I enjoyed it very much and hope to see a similar opportunity
for the students in the future.
Pictures by Leena Mäkelä
Text by Tiia Rintakoski