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Marcus Tikkanen works as a songwriter at a Dutch company called Roseville Publishing, which is a joint publishing fund between songwriter Radboud Miedema & Strengholt Music Group. He has a author-publisher agreement with the company and has for example co written the new Lucas & Steve – Up till Dawn (On the Go) song which made it to the Dutch top40 #2 and has sold platinum. Other songs that Tikkanen wanted to mention by Radboud Miedema are Lost Frequencies feat. Janieck Devy – Reality and Alle Farben & Janieck - Little Hollywood that are known worldwide.

Tikkanen started his career back in 1998 with playing the guitar as a hobby. He played in several bands until 2011 when he lost his faith in it and wanted to give up. In 2014, he decided to give music one more chance and applied to TAMK for Music Production study path. After being accepted into the university he gained interest in the business and professional side of music and deciding between focusing on being a producer or a composer/songwriter he chose to go for the latter.

“I wanted to see for one last time if music could offer me a future as a professional.”

The turning point for Tikkanen in his professional career was in 2015 when TAMK offered a chance to travel to the Netherlands to participate in a co-writing session. During this week, he got to know someone who knew Radboud Miedema who after hearing Marcus’ music gained interest in him. It still took a lot of work to convince them but it was still a game of luck. Tikkanen said that he happened to be at the right place at the right time but still it was because of his own hard work that he has gotten this far and landed the contract.

Studying at TAMK has been an eye opening experience for Tikkanen. He emphasized especially the possibility to use the facilities that are available for the students. You have to be active yourself and use everything you have at hand and this school provided the chance to use professional equipment and studios. Tikkanen also praised the teachers and the school in general for being so flexible with balancing his studies and career. He said that without them this would not have been possible.

“If we wouldn’t have these facilities available I would have had to record in a closet.”

Working as a professional in any creative field is challenging and competitive. That is why, especially in the beginning, you should seize every possibility you come across and try to make as many connections as you can. You can never know where it will end up leading to and each chance can make it or break it. Hard work mixed with a bit of luck pays off in the end.


And now once more enjoy this piece that has been co written by Marcus Tikkanen!

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14.8.2017

The exhibition was situated in the heart of Helsinki providing a good location for people to come and see the works of these talented people. Out of over 400 applicants only 42 were chosen to be exhibited in these premises and out of these five were either present or former students of TAMK.

This chance is directed at artists from age 15 to 23 who wish to present their art in any form and way with their chosen message. The works were chosen by curator Laura Köönikkä and they could be done individually or as a group. They had the chance to send a suggestion project or piece of work to be evaluated and later they were contacted if the work piqued interest. The idea was to find new ways to experience and create art. It was the last main exhibition to be displayed in the old Amos Anderson Art Museum. The exhibition is held every three years and the next one will be on display on 2020 in the new Amos Rex venue in Helsinki’s Lasipalatsi.

“It is nice that there is a chance for the young artists to have their works displayed.”

A Fine Art teacher Sari Tervaniemi had posted the application link for the exhibition to the TAMK Media Facebook group. In TAMK the teachers are active in offering and informing the students about possible projects and chances that they notice. The teachers and students actively use social media amongst other communication methods to distribute information. Also the students share their knowledge on different possibilities and talk about what is happening.

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Tarina Tommiska’s works from a photography project called Boys & Flowers that explores gender roles, femininity and masculinity and how they are shown.
Visiting the exhibition I could see how differently young people express themselves. No matter whether they use a pen, a camera, a computer or even a screwdriver or a knife, the talent these young artists showcased was undeniable. There were photographs, graffiti art, videos, handicrafts and metal or wood works featuring a large variety of themes and messages. A lot of the works were bold portraying a large variety of different subjects and were very thought provoking.

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Sebastian Schulz piece Time is Up that is a tribute to Finnish graffiti artists and street painters that suffered from Stop Töhryille movement in the 90s.
On Generation 2017 instagram account you can find out more about the artists. They have posted their artist statements with their pictures on the account. The TAMK students that had their works displayed in the exhibition were Inka Jerkku with a mysterious food installation and Sebastian Schulz with a massive 5 meters tall wall painting and as alumni from TAMK Tarina Tommiska with portraits of her friends and Sanni Weckman with large woven portraits of her grandparents. Also Jade Vesto, who has studied at TAMK in Fine Art but later changed schools, had there an existential video artwork .

Finland brings many amazing possibilities for young artists to express themselves. TAMK is one of the well known universities of applied sciences that offers education within the artistic field and helps its students in many ways on their way. The connections and skills you gain in this university will definitely help you on your way to the top.

Written by Tiia Rintakoski

Fine art – Moving Image Productions – TAMK


These video works have been created during Moving Image study module in Spring 2017. The study module is part of the Fine Art study path´s curriculum in D.P. in Media and Arts of TAMK- Tampere University of Applies Sciences in Finland.
The authors are fine art first year- and exchange students. The aim was to explore the practice of moving image within fine art context. There was no specific theme given, but the connective issue of these video works can be found in the notions of reality, co-reality and the position and experience of the spectator.
Special thanks to Barbara Jazbec who organised the connection. 
Fanni Niemi-Junkola
Lecturer, Head of Fine Art Study Path
TAMK – Tampere University of Applied Sciences
Finland






TAMK collaborated with four different companies to bring a special opportunity for the students to work with VR using the sprint method. The idea was to see whether this kind of setting could be used in an university environment and provide students with unique experience with working in a multitalented team and with virtual reality. I was one of the students participating in the sprint week and here is my story of how the week unfolded.

Before the actual sprint week we had a common session to meet up with our fellow students to establish an understanding of what was going to happened during the actual sprint. We also played a game to divide us into teams. Each of us was given 20 points to administrate to different skills based on our personal abilities and experiences. Then we tried to match people with opposite skills within teams. This way we were able to create fairly equal teams so that in each team there would be people with different skill sets that were required for the tasks. We left the get together a couple of hours later having a good grasp of what was expected from us and eagerly waiting for the sprint to take place.

The first day was kicked off with a common meeting in the second floor lobby where we went through the agenda for the whole week before going our separate ways in our groups to meet our customers. In the group in most cases, there were some coders, graphic artists and audio designers as well as UX experts and project managers. The teams consisted of four members and the tutor teacher. The customers were Intopalo, Kalmar, Leadin, and Leonidas who all wanted different kind of virtual reality content. The customers introduced themselves to us and explained the tasks that they were handing out.

Briefly explaining what kind of challenges the teams received. Leadin wanted a crime scene investigating VR experience that could be used for teaching purposes. Kalmar asked for a crane operating VR set up and requested the use of LEAP technology that recognizes the hands of the user and brings the real world to virtual reality . As for Leonidas the group’s task was to test the new FOVE equipment and create a game to see how the eye tracking feature works. Intopalo requested user experience research on attracting the VR user’s attention while utilizing the whole 360-degree environment. Each team was supposed to produce a working prototype that was to be tested on the last day of the sprint.

After hearing out the customer, we started to brainstorm possible solutions to the given challenge. We used post-it notes to collect 10 ideas from everyone individually and then started to gather them in one large mind map. Everyone was supposed to narrow down their ideas and choose a focus point. By the end of the day, the teams sent emails to the customers explaining what they had done for the rest of the day and what was going to be their focus. We also got homework to do as we were tasked with benchmarking in order to find out if our solution to the problem had already been tested.

Next day we continued to iterate the ideas and finally had an online meeting with the customer in order to receive feedback and get the okay to start working on the prototype. Before the meeting, we went through the benchmarking and based on our findings continued to sketch the prototype. After having lunch we proceeded to do storyboards to illustrate our solutions which we later presented to other teams to receive feedback on them.

When we had found our focus point and agreed on it with the customer, it was time to start prototyping. Each team got their own spaces equipped with the necessary programs and virtual reality headsets to test the prototype while working on it in order to find and eliminate the problems that arose as quickly and efficiently as possible. The prototyping lasted for two days and some groups stayed overtime to work on them. The teams divided the tasks for the prototypes according to the skills of the individuals; some did the graphics while other worked on the code. There was also audio design and user experience design required for most of the projects.

After each day we gathered once more to go through what we had accomplished and to ask for feedback. Luckily, we had a large quantity of different experts at our disposal when we ran into some problems. As our teachers at TAMK and some of our customers worked side by side with us we got useful tips and information from them as they guided us when necessary.

In the end, each team was able to produce a working prototype. During Friday morning, we tested our prototypes with the user tester and gathered feedback from them. Later in the afternoon, it was time to present our findings to the customers and the other teams. The sprint ended with a celebratory toast to a successful week. Even though we established that week was rough, everyone agreed that it was a success and that it was an interesting experience. I enjoyed it very much and hope to see a similar opportunity for the students in the future.


Pictures by Leena Mäkelä
Text by Tiia Rintakoski