The annual New Factory open event is 500+ participants, state of the art keynotes, exhibitions, pitches, competitions, a party. From our point of view New Factory Open is above all a show of the Demola projects IMPs (Art&Media International Media Programme students) have been working in this spring.

The exhibition and the pitches are among the most rewarding moments in a lecturers life: you can see that the students have been busy working and learning, created and delivered excellent results and are able to present the awesome projects brilliantly. It's a wow wow wow day!

All nine projects involving our regular and/or exchange students were shown at the exhibition, three were among the three selected to competed for the best Demola project award and one represented Demola in Demola international competition. The number of Demola projects this spring is 28.

Bernard Garvey and Ville Kairamo from Demola, jury representative
Kim Dotto, Dean from British Columbia Institute of Technology)
and Trent Pancy on behalf of Demola International winners

"The Best Mobile Game Ever" (Client Tampere University of technology) featuring Trent Pancy won the competition between the Demolas. New Demolas following the Tampere model are up and running in Oulu, Skåne (Sweden), Vilnius (Lithuania) and Budapest Hungary.

The Avatars team, Rosanna Salminen speaking and Erika Kim managing
the slide show

The Adaptive Avatar Music Experience (Client Nokia) project with Rosanna Salminen and Erika Kim from IMP won the best project award.

Laura Räsänen speaking

"Digital Picture Book For Learning Foreign Languages" (Client Tampere University) with Laura Räsänen was one of the top three Demola projects

Visualize it team with Martin Kleinberns presenting, Joanne Wong and Lubos
Rezler behind the desk.

VISUALIZE IT! create new ways of bringing YLE’s strategy to life (Client YLE) is the third projects chosen to pitch at the event to compete for the title. Joanne Wong represented IMPs, Martin Kleinberns and Lubos Rezler our brilliant exchange students.
Lukas Kallenbach lures people to play his game

Tampere Machines game (Clients Cargotec, Sandvik and John Deere)  is a Demola project with Lukas Kallenbach. I never have time or patience to try games when running trough an exhibition, but Lukas got me hooked. (But never made it to next level.)
Yonatan Wolowelsky shows how it works

iSee! - New ways to visualize information (Client Metso) project team includes Yonatan Wolowelsky and Tuomas Lecklin from the IMP


Two projects I didn't manage to catch with my camera:
Future of eCars (Client ABB) with Mikko Haverila
and
GOLFi - a state-of-the-art golf service (Client Talentworks) featuring our exchange student Justyna Gogolin

Last but not least a project with our Jungsoo Moon with the demo below on YouTube,
Gesture-Based Kinect Game For Museum Exhibition (Client Guidesi)



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New Factory Open
Demola
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By Cai Melakoski
The author is principal lecturer of TAMK Degree Programme in Media
Read more stories by and about IMPs, the international media programme students
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By Róbert Frankó
It all started on a cold February night while I was walking my dog in the forest. Almost full moon and no clouds in the sky. Listening to the newly discovered song All alone from David O’Dowda, when I literally saw (at least in my head) a little light monster coming out of the woods walking to the hillside of Mustavuori and singing his lonely melody to the moon. By the time I got home the image got so clear and visible that it didn't even let me sleep, it stuck in my head the whole night and by the morning the story was done.


A couple days later we found out that the animation assignment can be anything we like, so I sticked to my idea. The rest of the group also liked the story but had concerns about the implementation even though the storyboard made all the scenes clear. The animation itself is a stop motion video about a devil looking monster roaming the Finnish land looking for it’s home.

The method of creation was light painting. For those who are not familiar with this technique the shooting is quite simple. With a DSLR camera you set the shutter time longer than a second (as long as you need), the ISO and the exposure should be the lowest possible. You also need darkness to accomplish your goals, indoor, outdoor, doesn’t matter.


When everything is set and the shutter is pressed you can start light painting the figure you want. You need a flashlight, a torch, fire or whatever that gives light and you have to draw the shape you wish. Sadly you will only see the result when you check on the camera display, so if you did something wrong, or the lines won’t match, you have to start it all over again. As it was for a stop motion video we had to shoot and draw all the movements and motion. Just like in a hand-drawn animation.

The first night was half success and half disaster. The fact how well the images turned out with the DSLR I have (Canon 1100D: the most basic DSLR ever) and how big portion of the story could be done during one night was uplifting. But -25 °C and no proper clothes can do their magic. Frozen fingers and knees, bleeding nose and such awesomeness. But the result that you see when you check out the pictures make you completely forget about all the pain and difficulties. The only thing you realize is that you need a remote shutter and a camera with a better (live) display. And that is why God created AV Kioski.

The second night went much better (more clothes and hot drinks) except for the rest of the group that was not as prepared, despite all the warnings. Anyway, the pictures have got to be taken so there were no excuses.

After seven frozen nights your body starts a riot, refuses to work properly and the knees give up, which makes you stay in bed. Although you are happy with the result, your smile is not honest anymore and the excitement starts to fade away. Specially, when Tuomo, your teacher comments on the story-line  “it might need some extra shots. Maybe just one more night... And it would be so cool to see the light from under the ice...”


This is the moment your body 100% disagrees the comment, but soon we realized we do need extra footages, so going out again is not an option. Result: 91 pictures of the moving stars in 4,5 hours, 20 frozen fingers and toes, and one tired dog. Totally worth it.

When the images were finally ready for post production, we could proceed to the post production. First editing in Adobe Lightroom, then loading the edited images to After Effects. This is where all hell got loose. After Effects is a professional software, but if you are only in the beginning of making a relationship with each other, it can be a cruel mistress. Hidden settings you are not aware of, enormous memory usage that bans you to live track the process and some awkward ways to do the easiest tasks. So it turned out that in order to succeed we had to use 3 different softwares: After Effects, iMovie and a ringtone maker application on my phone... Not the most elegant way, but...
..but when looking at the final product, does all the complications and difficulties really matter?

Creators:
Róbert Frankó
Carolin Büttner
Markku Laskujärvi
Noora Tolvanen
Riikka Uhmavaara
Dylan Jones

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The author is a student of TAMK Degree Programme in Media
Read more stories by and about IMPs, the international media programme students
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You can see the animation here http://youtu.be/D_D2Ftw4yuQ or embedded below:



At the end of last week I bought a train ticket to Kajaani and went to find out what the Kajaani game development area was all about! The Kajaani University of Applied Sciences is known throughout Finland as a strong game development school with their own co-op and lots of other happenings (Like the Northern Game Summit in the autumn). Students from Kajaani also won the BAFTA Ones to Watch-award this spring with their game Starcrossed. With only about 40k inhabitants, they're doing a terrific job on staying on the map of the Finnish game industry.

I was there to see their working methods, meet students and ask for some tips on how they've done it all. I was hosted by Julius, last year's CEO of their local game development co-op Kajak Games. I also chatted with the current CEO to discuss on future cooperation plans with Score and Kajak Games. (Game Jams, LAN parties, who knows?)

The Business Information Systems district of KAMK
Merging in
Students working hard on a Friday morning, getting ready for next week's Nordic Game Conference to show their games

I got a tour around the campus, which had really nice spaces to work on game development. Classrooms with computers organized in groups offered a nice way to work on project work. On Friday morning the classrooms were buzzing of people working on building their games for devices they needed for the next week's Nordic Game Conference.

I also got a tour around KAMK's game testing laboratory, where researchers test games from game companies using neurological and physiological tests. It would be quite interesting to see my brain's reactions to different type of games!

In addition to the student-driven Kajak Games, I also visited the premises of the Kavio Game Cluster at the campus, which  is working on enhancing the Kajaani Game Development area even further by helping game developers and students to get into the business in the Kainuu area.
The Kavio Game cluster guys gave me an artbook on game projects from KAMK with lots of coolio graphics

A very successful trip I'd say, back to Tampere with lots of inspiration! (You can find the Kajak art book from the Score lab)

Minna Eloranta, student of the International Media programme
Score Facebook page


The five minute video documenting MC2020 two week workshop at Finlayson Art&Media has now been released.

MC2020 is a European project demonstrating what 21th century converged and interactive European Media Culture could be. Fifty students and lecturers from Liepaja University (Latvia), Utrecht School of Arts (The Netherlands), Vic University (Spain) and Lincoln University (UK) and Liepaja University.

The movie reveals one of the creative success factors of the workshop:
Swimming in the hole in the lake / Ice diving

The project works on-line and has two workshops. The second workshop will be in Liepaja next autumn. The Tampere workshop created ten concepts of future applications and services, the workshop in Liepaja will make demos of them. Preparatory work will be done collaboratively on-line like the Tampere workshop was prepared. MC2020 breaks classroom and campus walls by creating open virtual learning environments where students from different countries and fields can explore and learn together.

The workshop was prepared on-line over six weeks
The film is produced by the Utrecht School of the Arts student team Oavsett (Hugo de Kok, Kay van Vree & Edwin Haverkamp) oavsett.nl. The logo is designed by TAMK media student Yonatan Wolowelsky (grmmph.com).
Drama was one of the methods used to illustrate the concepts

You can find all information about the project, also a day by day report of the workshop at
http://mediaculture2020.blogspot.com

The project is partly funded by EU Erasmus programme.

You can view the five minute MC2020 movie here: